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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Cell.cs
2022-11-27 00:00:27 +09:00

102 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using JetBrains.Annotations;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
public partial class PlayerGrid
{
/// <summary>
/// A cell of the grid. Contains the content and tracks to the linked facade.
/// </summary>
private partial class Cell : CompositeDrawable
{
/// <summary>
/// The index of the original facade of this cell.
/// </summary>
public readonly int FacadeIndex;
/// <summary>
/// The contained content.
/// </summary>
public readonly Drawable Content;
/// <summary>
/// An action that toggles the maximisation state of this cell.
/// </summary>
public Action<Cell> ToggleMaximisationState;
/// <summary>
/// Whether this cell is currently maximised.
/// </summary>
public bool IsMaximised;
private Facade facade;
private bool isTracking = true;
public Cell(int facadeIndex, Drawable content)
{
FacadeIndex = facadeIndex;
Origin = Anchor.Centre;
InternalChild = Content = content;
}
protected override void Update()
{
base.Update();
if (isTracking)
{
Position = getFinalPosition();
Size = getFinalSize();
}
}
/// <summary>
/// Makes this cell track a new facade.
/// </summary>
public void SetFacade([NotNull] Facade newFacade)
{
Facade lastFacade = facade;
facade = newFacade;
if (lastFacade == null || lastFacade == newFacade)
return;
isTracking = false;
this.MoveTo(getFinalPosition(), 400, Easing.OutQuint).ResizeTo(getFinalSize(), 400, Easing.OutQuint)
.Then()
.OnComplete(_ =>
{
if (facade == newFacade)
isTracking = true;
});
}
private Vector2 getFinalPosition()
{
var topLeft = Parent.ToLocalSpace(facade.ToScreenSpace(Vector2.Zero));
return topLeft + facade.DrawSize / 2;
}
private Vector2 getFinalSize() => facade.DrawSize;
protected override bool OnClick(ClickEvent e)
{
ToggleMaximisationState(this);
return true;
}
}
}
}