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osu-lazer/osu.Game/Screens/Edit/Verify/InterpretationSection.cs
Naxess 4aeaec6ecc Add InterpretationSection and its bindable in IssueList
We'll eventually connect that bindable so that checks can access it.
2021-05-12 01:32:18 +02:00

35 lines
1004 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Settings;
namespace osu.Game.Screens.Edit.Verify
{
internal class InterpretationSection : Section
{
public InterpretationSection(IssueList issueList)
: base(issueList)
{
}
protected override string Header => "Interpretation";
[BackgroundDependencyLoader]
private void load()
{
var dropdown = new SettingsEnumDropdown<DifficultyRating>
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TooltipText = "Affects checks that depend on difficulty level"
};
dropdown.Current.BindTo(IssueList.InterpretedDifficulty);
Flow.Add(dropdown);
}
}
}