1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 19:57:24 +08:00
osu-lazer/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoScroller.cs
2020-12-07 12:30:25 +09:00

43 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Skinning.Legacy;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
public class TestSceneTaikoScroller : TaikoSkinnableTestScene
{
private readonly ManualClock clock = new ManualClock();
private bool reversed;
public TestSceneTaikoScroller()
{
AddStep("Load scroller", () => SetContents(() =>
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty())
{
Clock = new FramedClock(clock),
Height = 0.4f,
}));
AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.LastResult.Value =
new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Great : HitResult.Miss }));
AddToggleStep("toggle playback direction", reversed => this.reversed = reversed);
}
protected override void Update()
{
base.Update();
clock.CurrentTime += (reversed ? -1 : 1) * Clock.ElapsedFrameTime;
}
}
}