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35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.TeamWin;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneTeamWinScreen : LadderTestScene
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{
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[Cached]
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private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
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[BackgroundDependencyLoader]
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private void load()
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{
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var match = new TournamentMatch();
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match.Team1.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "USA");
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match.Team2.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "JPN");
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match.Round.Value = Ladder.Rounds.FirstOrDefault(g => g.Name.Value == "Finals");
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currentMatch.Value = match;
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Add(new TeamWinScreen
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{
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FillMode = FillMode.Fit,
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FillAspectRatio = 16 / 9f
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});
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}
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}
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}
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