mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 21:43:22 +08:00
39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Catch.Edit.Blueprints;
|
|
using osu.Game.Rulesets.Catch.Objects;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
|
{
|
|
public class TestSceneJuiceStreamSelectionBlueprint : CatchSelectionBlueprintTestScene
|
|
{
|
|
public TestSceneJuiceStreamSelectionBlueprint()
|
|
{
|
|
var hitObject = new JuiceStream
|
|
{
|
|
OriginalX = 100,
|
|
StartTime = 100,
|
|
Path = new SliderPath(PathType.PerfectCurve, new[]
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(200, 100),
|
|
new Vector2(0, 200),
|
|
}),
|
|
};
|
|
var controlPoint = new ControlPointInfo();
|
|
controlPoint.Add(0, new TimingControlPoint
|
|
{
|
|
BeatLength = 100
|
|
});
|
|
hitObject.ApplyDefaults(controlPoint, new BeatmapDifficulty { CircleSize = 0 });
|
|
AddBlueprint(new JuiceStreamSelectionBlueprint(hitObject));
|
|
}
|
|
}
|
|
}
|