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39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Edit.Blueprints;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests.Editor
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{
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public class TestSceneJuiceStreamSelectionBlueprint : CatchSelectionBlueprintTestScene
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{
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public TestSceneJuiceStreamSelectionBlueprint()
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{
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var hitObject = new JuiceStream
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{
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OriginalX = 100,
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StartTime = 100,
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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new Vector2(200, 100),
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new Vector2(0, 200),
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}),
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};
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var controlPoint = new ControlPointInfo();
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controlPoint.Add(0, new TimingControlPoint
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{
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BeatLength = 100
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});
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hitObject.ApplyDefaults(controlPoint, new BeatmapDifficulty { CircleSize = 0 });
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AddBlueprint(new JuiceStreamSelectionBlueprint(hitObject));
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}
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}
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}
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