mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 11:12:55 +08:00
85364d25dc
Add flow for displaying achieved medals
426 lines
16 KiB
C#
426 lines
16 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Screens;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.Localisation;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Online.Placeholders;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Screens.Ranking.Expanded.Accuracy;
|
|
using osu.Game.Screens.Ranking.Statistics;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Screens.Ranking
|
|
{
|
|
public abstract partial class ResultsScreen : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>
|
|
{
|
|
protected const float BACKGROUND_BLUR = 20;
|
|
private static readonly float screen_height = 768 - TwoLayerButton.SIZE_EXTENDED.Y;
|
|
|
|
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
|
|
|
public override bool? AllowGlobalTrackControl => true;
|
|
|
|
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
|
|
|
|
public readonly Bindable<ScoreInfo> SelectedScore = new Bindable<ScoreInfo>();
|
|
|
|
[CanBeNull]
|
|
public readonly ScoreInfo Score;
|
|
|
|
protected ScorePanelList ScorePanelList { get; private set; }
|
|
|
|
protected VerticalScrollContainer VerticalScrollContent { get; private set; }
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
private Player player { get; set; }
|
|
|
|
[Resolved]
|
|
private IAPIProvider api { get; set; }
|
|
|
|
protected StatisticsPanel StatisticsPanel { get; private set; }
|
|
|
|
private Drawable bottomPanel;
|
|
private Container<ScorePanel> detachedPanelContainer;
|
|
|
|
private bool lastFetchCompleted;
|
|
|
|
/// <summary>
|
|
/// Whether the user can retry the beatmap from the results screen.
|
|
/// </summary>
|
|
public bool AllowRetry { get; init; }
|
|
|
|
/// <summary>
|
|
/// Whether the user can watch the replay of the completed play from the results screen.
|
|
/// </summary>
|
|
public bool AllowWatchingReplay { get; init; } = true;
|
|
|
|
/// <summary>
|
|
/// Whether the user's personal statistics should be shown on the extended statistics panel
|
|
/// after clicking the score panel associated with the <see cref="ResultsScreen.Score"/> being presented.
|
|
/// Requires <see cref="Score"/> to be present.
|
|
/// </summary>
|
|
public bool ShowUserStatistics { get; init; }
|
|
|
|
private Sample popInSample;
|
|
|
|
protected ResultsScreen([CanBeNull] ScoreInfo score)
|
|
{
|
|
Score = score;
|
|
|
|
SelectedScore.Value = score;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(AudioManager audio)
|
|
{
|
|
FillFlowContainer buttons;
|
|
|
|
popInSample = audio.Samples.Get(@"UI/overlay-pop-in");
|
|
|
|
InternalChild = new GridContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Content = new[]
|
|
{
|
|
new Drawable[]
|
|
{
|
|
VerticalScrollContent = new VerticalScrollContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
ScrollbarVisible = false,
|
|
Child = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
StatisticsPanel = createStatisticsPanel().With(panel =>
|
|
{
|
|
panel.RelativeSizeAxes = Axes.Both;
|
|
panel.Score.BindTarget = SelectedScore;
|
|
}),
|
|
ScorePanelList = new ScorePanelList
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
SelectedScore = { BindTarget = SelectedScore },
|
|
PostExpandAction = () => StatisticsPanel.ToggleVisibility()
|
|
},
|
|
detachedPanelContainer = new Container<ScorePanel>
|
|
{
|
|
RelativeSizeAxes = Axes.Both
|
|
},
|
|
}
|
|
}
|
|
},
|
|
},
|
|
new[]
|
|
{
|
|
bottomPanel = new Container
|
|
{
|
|
Anchor = Anchor.BottomLeft,
|
|
Origin = Anchor.BottomLeft,
|
|
RelativeSizeAxes = Axes.X,
|
|
Height = TwoLayerButton.SIZE_EXTENDED.Y,
|
|
Alpha = 0,
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = Color4Extensions.FromHex("#333")
|
|
},
|
|
buttons = new FillFlowContainer
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
AutoSizeAxes = Axes.Both,
|
|
Spacing = new Vector2(5),
|
|
Direction = FillDirection.Horizontal
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
RowDimensions = new[]
|
|
{
|
|
new Dimension(),
|
|
new Dimension(GridSizeMode.AutoSize)
|
|
}
|
|
};
|
|
|
|
if (Score != null)
|
|
{
|
|
// only show flair / animation when arriving after watching a play that isn't autoplay.
|
|
bool shouldFlair = player != null && !Score.User.IsBot;
|
|
|
|
ScorePanelList.AddScore(Score, shouldFlair);
|
|
// this is mostly for medal display.
|
|
// we don't want the medal animation to trample on the results screen animation, so we (ab)use `OverlayActivationMode`
|
|
// to give the results screen enough time to play the animation out before the medals can be shown.
|
|
Scheduler.AddDelayed(() => OverlayActivationMode.Value = OverlayActivation.All, shouldFlair ? AccuracyCircle.TOTAL_DURATION + 1000 : 0);
|
|
}
|
|
|
|
if (AllowWatchingReplay)
|
|
{
|
|
buttons.Add(new ReplayDownloadButton(SelectedScore.Value)
|
|
{
|
|
Score = { BindTarget = SelectedScore },
|
|
Width = 300
|
|
});
|
|
}
|
|
|
|
if (player != null && AllowRetry)
|
|
{
|
|
buttons.Add(new RetryButton { Width = 300 });
|
|
|
|
AddInternal(new HotkeyRetryOverlay
|
|
{
|
|
Action = () =>
|
|
{
|
|
if (!this.IsCurrentScreen()) return;
|
|
|
|
player?.Restart(true);
|
|
},
|
|
});
|
|
}
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
var req = FetchScores(fetchScoresCallback);
|
|
|
|
if (req != null)
|
|
api.Queue(req);
|
|
|
|
StatisticsPanel.State.BindValueChanged(onStatisticsStateChanged, true);
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (lastFetchCompleted)
|
|
{
|
|
APIRequest nextPageRequest = null;
|
|
|
|
if (ScorePanelList.IsScrolledToStart)
|
|
nextPageRequest = FetchNextPage(-1, fetchScoresCallback);
|
|
else if (ScorePanelList.IsScrolledToEnd)
|
|
nextPageRequest = FetchNextPage(1, fetchScoresCallback);
|
|
|
|
if (nextPageRequest != null)
|
|
{
|
|
lastFetchCompleted = false;
|
|
api.Queue(nextPageRequest);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs a fetch/refresh of scores to be displayed.
|
|
/// </summary>
|
|
/// <param name="scoresCallback">A callback which should be called when fetching is completed. Scheduling is not required.</param>
|
|
/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
|
|
protected virtual APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback) => null;
|
|
|
|
/// <summary>
|
|
/// Performs a fetch of the next page of scores. This is invoked every frame until a non-null <see cref="APIRequest"/> is returned.
|
|
/// </summary>
|
|
/// <param name="direction">The fetch direction. -1 to fetch scores greater than the current start of the list, and 1 to fetch scores lower than the current end of the list.</param>
|
|
/// <param name="scoresCallback">A callback which should be called when fetching is completed. Scheduling is not required.</param>
|
|
/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
|
|
protected virtual APIRequest FetchNextPage(int direction, Action<IEnumerable<ScoreInfo>> scoresCallback) => null;
|
|
|
|
/// <summary>
|
|
/// Creates the <see cref="Statistics.StatisticsPanel"/> to be used to display extended information about scores.
|
|
/// </summary>
|
|
private StatisticsPanel createStatisticsPanel()
|
|
{
|
|
return ShowUserStatistics && Score != null
|
|
? new UserStatisticsPanel(Score)
|
|
: new StatisticsPanel();
|
|
}
|
|
|
|
private void fetchScoresCallback(IEnumerable<ScoreInfo> scores) => Schedule(() =>
|
|
{
|
|
foreach (var s in scores)
|
|
addScore(s);
|
|
|
|
lastFetchCompleted = true;
|
|
|
|
if (ScorePanelList.IsEmpty)
|
|
{
|
|
// This can happen if for example a beatmap that is part of a playlist hasn't been played yet.
|
|
VerticalScrollContent.Add(new MessagePlaceholder(LeaderboardStrings.NoRecordsYet));
|
|
}
|
|
});
|
|
|
|
public override void OnEntering(ScreenTransitionEvent e)
|
|
{
|
|
base.OnEntering(e);
|
|
|
|
ApplyToBackground(b =>
|
|
{
|
|
b.BlurAmount.Value = BACKGROUND_BLUR;
|
|
b.FadeColour(OsuColour.Gray(0.5f), 250);
|
|
});
|
|
|
|
bottomPanel.FadeTo(1, 250);
|
|
|
|
popInSample?.Play();
|
|
}
|
|
|
|
public override bool OnExiting(ScreenExitEvent e)
|
|
{
|
|
if (base.OnExiting(e))
|
|
return true;
|
|
|
|
// This is a stop-gap safety against components holding references to gameplay after exiting the gameplay flow.
|
|
// Right now, HitEvents are only used up to the results screen. If this changes in the future we need to remove
|
|
// HitObject references from HitEvent.
|
|
Score?.HitEvents.Clear();
|
|
|
|
this.FadeOut(100);
|
|
return false;
|
|
}
|
|
|
|
public override bool OnBackButton()
|
|
{
|
|
if (StatisticsPanel.State.Value == Visibility.Visible)
|
|
{
|
|
StatisticsPanel.Hide();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private void addScore(ScoreInfo score)
|
|
{
|
|
var panel = ScorePanelList.AddScore(score);
|
|
|
|
if (detachedPanel != null)
|
|
panel.Alpha = 0;
|
|
}
|
|
|
|
private ScorePanel detachedPanel;
|
|
|
|
private void onStatisticsStateChanged(ValueChangedEvent<Visibility> state)
|
|
{
|
|
if (state.NewValue == Visibility.Visible)
|
|
{
|
|
// Detach the panel in its original location, and move into the desired location in the local container.
|
|
var expandedPanel = ScorePanelList.GetPanelForScore(SelectedScore.Value);
|
|
var screenSpacePos = expandedPanel.ScreenSpaceDrawQuad.TopLeft;
|
|
|
|
// Detach and move into the local container.
|
|
ScorePanelList.Detach(expandedPanel);
|
|
detachedPanelContainer.Add(expandedPanel);
|
|
|
|
// Move into its original location in the local container first, then to the final location.
|
|
float origLocation = detachedPanelContainer.ToLocalSpace(screenSpacePos).X;
|
|
expandedPanel.MoveToX(origLocation)
|
|
.Then()
|
|
.MoveToX(StatisticsPanel.SIDE_PADDING, 400, Easing.OutElasticQuarter);
|
|
|
|
// Hide contracted panels.
|
|
foreach (var contracted in ScorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted))
|
|
contracted.FadeOut(150, Easing.OutQuint);
|
|
ScorePanelList.HandleInput = false;
|
|
|
|
// Dim background.
|
|
ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.4f), 400, Easing.OutQuint));
|
|
|
|
detachedPanel = expandedPanel;
|
|
}
|
|
else if (detachedPanel != null)
|
|
{
|
|
var screenSpacePos = detachedPanel.ScreenSpaceDrawQuad.TopLeft;
|
|
|
|
// Remove from the local container and re-attach.
|
|
detachedPanelContainer.Remove(detachedPanel, false);
|
|
ScorePanelList.Attach(detachedPanel);
|
|
|
|
// Move into its original location in the attached container first, then to the final location.
|
|
float origLocation = detachedPanel.Parent!.ToLocalSpace(screenSpacePos).X;
|
|
detachedPanel.MoveToX(origLocation)
|
|
.Then()
|
|
.MoveToX(0, 250, Easing.OutElasticQuarter);
|
|
|
|
// Show contracted panels.
|
|
foreach (var contracted in ScorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted))
|
|
contracted.FadeIn(150, Easing.OutQuint);
|
|
ScorePanelList.HandleInput = true;
|
|
|
|
// Un-dim background.
|
|
ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.5f), 250, Easing.OutQuint));
|
|
|
|
detachedPanel = null;
|
|
}
|
|
}
|
|
|
|
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
|
{
|
|
if (e.Repeat)
|
|
return false;
|
|
|
|
switch (e.Action)
|
|
{
|
|
case GlobalAction.Select:
|
|
StatisticsPanel.ToggleVisibility();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
|
{
|
|
}
|
|
|
|
protected partial class VerticalScrollContainer : OsuScrollContainer
|
|
{
|
|
protected override Container<Drawable> Content => content;
|
|
|
|
private readonly Container content;
|
|
|
|
public VerticalScrollContainer()
|
|
{
|
|
Masking = false;
|
|
|
|
base.Content.Add(content = new Container { RelativeSizeAxes = Axes.X });
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
content.Height = Math.Max(screen_height, DrawHeight);
|
|
}
|
|
}
|
|
}
|
|
}
|