mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 11:52:55 +08:00
a644c75957
Doesn't do much for the client; mostly a safety for osu-web's sake, as without the change it could theoretically fail to validate the mod properly in multiplayer contexts.
24 lines
996 B
C#
24 lines
996 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Localisation;
|
|
|
|
namespace osu.Game.Rulesets.Mods
|
|
{
|
|
/// <remarks>
|
|
/// This mod is used strictly to mark osu!stable scores set with the "Score V2" mod active.
|
|
/// It should not be used in any real capacity going forward.
|
|
/// </remarks>
|
|
public sealed class ModScoreV2 : Mod
|
|
{
|
|
public override string Name => "Score V2";
|
|
public override string Acronym => @"SV2";
|
|
public override ModType Type => ModType.System;
|
|
public override LocalisableString Description => "Score set on earlier osu! versions with the V2 scoring algorithm active.";
|
|
public override double ScoreMultiplier => 1;
|
|
public override bool UserPlayable => false;
|
|
public override bool ValidForMultiplayer => false;
|
|
public override bool ValidForMultiplayerAsFreeMod => false;
|
|
}
|
|
}
|