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osu-lazer/osu.Game/Rulesets/Mods/ModScoreV2.cs
Bartłomiej Dach a644c75957
Mark ModScoreV2 as invalid for multiplayer
Doesn't do much for the client; mostly a safety for osu-web's sake,
as without the change it could theoretically fail to validate the mod
properly in multiplayer contexts.
2023-10-31 16:16:59 +01:00

24 lines
996 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mods
{
/// <remarks>
/// This mod is used strictly to mark osu!stable scores set with the "Score V2" mod active.
/// It should not be used in any real capacity going forward.
/// </remarks>
public sealed class ModScoreV2 : Mod
{
public override string Name => "Score V2";
public override string Acronym => @"SV2";
public override ModType Type => ModType.System;
public override LocalisableString Description => "Score set on earlier osu! versions with the V2 scoring algorithm active.";
public override double ScoreMultiplier => 1;
public override bool UserPlayable => false;
public override bool ValidForMultiplayer => false;
public override bool ValidForMultiplayerAsFreeMod => false;
}
}