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osu-lazer/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs
2021-06-10 22:41:38 +09:00

138 lines
4.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Utils;
using osu.Game.Online.API;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Scoring;
namespace osu.Game.Tests.Visual.Spectator
{
public class TestSpectatorClient : SpectatorClient
{
/// <summary>
/// Maximum number of frames sent per bundle via <see cref="SendFrames"/>.
/// </summary>
public const int FRAME_BUNDLE_SIZE = 10;
public override IBindable<bool> IsConnected { get; } = new Bindable<bool>(true);
private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
private readonly Dictionary<int, int> userNextFrameDictionary = new Dictionary<int, int>();
[Resolved]
private IAPIProvider api { get; set; } = null!;
/// <summary>
/// Starts play for an arbitrary user.
/// </summary>
/// <param name="userId">The user to start play for.</param>
/// <param name="beatmapId">The playing beatmap id.</param>
public void StartPlay(int userId, int beatmapId)
{
userBeatmapDictionary[userId] = beatmapId;
userNextFrameDictionary[userId] = 0;
sendPlayingState(userId);
}
/// <summary>
/// Ends play for an arbitrary user.
/// </summary>
/// <param name="userId">The user to end play for.</param>
public void EndPlay(int userId)
{
if (!PlayingUsers.Contains(userId))
return;
((ISpectatorClient)this).UserFinishedPlaying(userId, new SpectatorState
{
BeatmapID = userBeatmapDictionary[userId],
RulesetID = 0,
});
}
public new void Schedule(Action action) => base.Schedule(action);
/// <summary>
/// Sends frames for an arbitrary user, in bundles containing 10 frames each.
/// </summary>
/// <param name="userId">The user to send frames for.</param>
/// <param name="count">The total number of frames to send.</param>
public void SendFrames(int userId, int count)
{
var frames = new List<LegacyReplayFrame>();
int currentFrameIndex = userNextFrameDictionary[userId];
int lastFrameIndex = currentFrameIndex + count - 1;
for (; currentFrameIndex <= lastFrameIndex; currentFrameIndex++)
{
// This is done in the next frame so that currentFrameIndex is updated to the correct value.
if (frames.Count == FRAME_BUNDLE_SIZE)
flush();
var buttonState = currentFrameIndex == lastFrameIndex ? ReplayButtonState.None : ReplayButtonState.Left1;
frames.Add(new LegacyReplayFrame(currentFrameIndex * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
}
flush();
userNextFrameDictionary[userId] = currentFrameIndex;
void flush()
{
if (frames.Count == 0)
return;
var bundle = new FrameDataBundle(new ScoreInfo { Combo = currentFrameIndex }, frames.ToArray());
((ISpectatorClient)this).UserSentFrames(userId, bundle);
frames.Clear();
}
}
protected override Task BeginPlayingInternal(SpectatorState state)
{
// Track the local user's playing beatmap ID.
Debug.Assert(state.BeatmapID != null);
userBeatmapDictionary[api.LocalUser.Value.Id] = state.BeatmapID.Value;
return ((ISpectatorClient)this).UserBeganPlaying(api.LocalUser.Value.Id, state);
}
protected override Task SendFramesInternal(FrameDataBundle data) => ((ISpectatorClient)this).UserSentFrames(api.LocalUser.Value.Id, data);
protected override Task EndPlayingInternal(SpectatorState state) => ((ISpectatorClient)this).UserFinishedPlaying(api.LocalUser.Value.Id, state);
protected override Task WatchUserInternal(int userId)
{
// When newly watching a user, the server sends the playing state immediately.
if (PlayingUsers.Contains(userId))
sendPlayingState(userId);
return Task.CompletedTask;
}
protected override Task StopWatchingUserInternal(int userId) => Task.CompletedTask;
private void sendPlayingState(int userId)
{
((ISpectatorClient)this).UserBeganPlaying(userId, new SpectatorState
{
BeatmapID = userBeatmapDictionary[userId],
RulesetID = 0,
});
}
}
}