.. |
Audio
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Replace all usage of IBindableList.GetBoundCopy
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2020-11-04 15:29:14 +09:00 |
Beatmaps
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Remove all local type update logic from TaikoBeatmapConverter
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2021-05-26 13:23:01 +09:00 |
Difficulty
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Remove difficulty calculator exceptions
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2021-06-09 14:33:35 +09:00 |
Edit
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Ensure EditorBeatmap.Update is called inside PerformOnSelection calls
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2021-05-23 21:22:35 +09:00 |
Judgements
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Adjust health increase for drum roll tick to match new max result
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2020-10-03 12:16:22 +02:00 |
Mods
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Replace and obsolete Ranked flag with IsUserPlayable
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2021-06-09 14:17:03 +09:00 |
Objects
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Move taiko Type to Hit and localise all bind handling
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2021-05-26 13:40:36 +09:00 |
Properties
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Merge remote-tracking branch 'upstream/master' into android
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2019-01-29 18:13:43 -06:00 |
Replays
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Rename FramedAutoGenerator<T> -> AutoGenerator<T>
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2021-05-07 00:31:12 +09:00 |
Resources
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Fix BPM multiplier not working in all cases
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2021-01-12 17:50:22 +09:00 |
Scoring
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Replace comparison references to HitResult.Miss with IsHit
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2020-10-02 23:31:24 +02:00 |
Skinning
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Revert disabling taiko sample tests and fix logic
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2021-06-01 18:57:19 +09:00 |
UI
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Merge branch 'master' into legacy-skin-default-fallback
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2021-06-08 16:54:26 +09:00 |
osu.Game.Rulesets.Taiko.csproj
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Adjust package titles
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2021-01-18 11:08:03 +09:00 |
TaikoInputManager.cs
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Fix remaining issues
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2019-02-28 13:31:40 +09:00 |
TaikoRuleset.cs
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Renamed TaikoModFlip to TaikoModSwap
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2021-05-17 11:04:01 +08:00 |
TaikoSkinComponent.cs
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Update naming
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2019-08-30 15:13:29 +09:00 |
TaikoSkinComponents.cs
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Reintroduce KiaiHitExplosion as skinnable
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2020-11-12 18:29:22 +09:00 |