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osu-lazer/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs
2019-04-22 17:24:22 +09:00

45 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Scoring
{
public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
{
public CatchScoreProcessor(DrawableRuleset<CatchHitObject> drawableRuleset)
: base(drawableRuleset)
{
}
private float hpDrainRate;
protected override void ApplyBeatmap(Beatmap<CatchHitObject> beatmap)
{
base.ApplyBeatmap(beatmap);
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
}
protected override double HpFactorFor(Judgement judgement, HitResult result)
{
switch (result)
{
case HitResult.Miss when judgement.IsBonus:
return 0;
case HitResult.Miss:
return hpDrainRate;
default:
return 10.2 - hpDrainRate; // Award less HP as drain rate is increased
}
}
public override HitWindows CreateHitWindows() => new CatchHitWindows();
}
}