// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Catch.Scoring { public class CatchScoreProcessor : ScoreProcessor { public CatchScoreProcessor(DrawableRuleset drawableRuleset) : base(drawableRuleset) { } private float hpDrainRate; protected override void ApplyBeatmap(Beatmap beatmap) { base.ApplyBeatmap(beatmap); hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate; } protected override double HpFactorFor(Judgement judgement, HitResult result) { switch (result) { case HitResult.Miss when judgement.IsBonus: return 0; case HitResult.Miss: return hpDrainRate; default: return 10.2 - hpDrainRate; // Award less HP as drain rate is increased } } public override HitWindows CreateHitWindows() => new CatchHitWindows(); } }