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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables
2022-11-09 17:46:43 +09:00
..
Connections Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
DrawableHitCircle.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
DrawableOsuHitObject.cs Only apply dim at top level objects 2022-10-05 17:48:56 +09:00
DrawableOsuJudgement.cs Fix some lingering inspections 2022-11-09 17:46:24 +09:00
DrawableSlider.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
DrawableSliderBall.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
DrawableSliderHead.cs Refactor DrawableSliderHead to never update the drawable position 2022-10-26 15:26:22 +09:00
DrawableSliderRepeat.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
DrawableSliderTail.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
DrawableSliderTick.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
DrawableSpinner.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
DrawableSpinnerBonusTick.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableSpinnerTick.cs Clamp LifetimeStart of HitObject's to their judgement windows 2022-09-27 16:54:24 +02:00
IRequireTracking.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ITrackSnaking.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SkinnableLighting.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00