1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-09 09:37:42 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneReplaySettingsOverlay.cs
Dean Herbert d3957e6155 Move title specification for settings groups to constructor
Using an abstract property was awkward for this as it is being consumed
in the underlying constructor but could not be dynamically set in time from a
derived class.
2020-09-09 18:50:31 +09:00

58 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.PlayerSettings;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneReplaySettingsOverlay : OsuTestScene
{
public TestSceneReplaySettingsOverlay()
{
ExampleContainer container;
Add(new PlayerSettingsOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
State = { Value = Visibility.Visible }
});
Add(container = new ExampleContainer());
AddStep(@"Add button", () => container.Add(new TriangleButton
{
RelativeSizeAxes = Axes.X,
Text = @"Button",
}));
AddStep(@"Add checkbox", () => container.Add(new PlayerCheckbox
{
LabelText = "Checkbox",
}));
AddStep(@"Add textbox", () => container.Add(new FocusedTextBox
{
RelativeSizeAxes = Axes.X,
Height = 30,
PlaceholderText = "Textbox",
HoldFocus = false,
}));
}
private class ExampleContainer : PlayerSettingsGroup
{
public ExampleContainer()
: base("example")
{
}
}
}
}