.. |
BarLinePlayfield.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
DrawableTaikoJudgement.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
DrawableTaikoMascot.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
DrawableTaikoRuleset.cs
|
Expose taiko input manager in same manner as osu!
|
2023-03-08 22:52:06 +01:00 |
DrumRollHitContainer.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
DrumSamplePlayer.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
DrumSampleTriggerSource.cs
|
remove all non-test usage of SampleControlPoint
|
2023-04-26 13:55:39 +02:00 |
DrumTouchInputArea.cs
|
Remove redundant parameter in DrumSegment constructor
|
2023-02-03 16:37:35 +09:00 |
HitExplosion.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
HitExplosionPool.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
IAnimatableHitExplosion.cs
|
Apply NRT to many taiko classes
|
2022-11-02 17:15:25 +09:00 |
InputDrum.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
KiaiHitExplosion.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
PlayfieldBackgroundLeft.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
PlayfieldBackgroundRight.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
TaikoHitTarget.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
TaikoMascotAnimation.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
TaikoMascotAnimationState.cs
|
Apply NRT to many taiko classes
|
2022-11-02 17:15:25 +09:00 |
TaikoPlayfield.cs
|
Use generic Enum methods
|
2022-12-26 20:36:39 +01:00 |
TaikoPlayfieldAdjustmentContainer.cs
|
Rename LockPlayfieldAspect and add comment explaining the change
|
2023-01-09 16:28:09 +09:00 |
TaikoReplayRecorder.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |