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osu-lazer/osu.Game/Screens/SelectV2/BeatmapTitleWedge.cs
T

312 lines
13 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Screens.SelectV2
{
public partial class BeatmapTitleWedge : VisibilityContainer
{
private const float corner_radius = 10;
[Resolved]
private IBindable<WorkingBeatmap> working { get; set; } = null!;
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; } = null!;
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
[Resolved]
private IBindable<SongSelect.BeatmapSetLookupResult?> onlineLookupResult { get; set; } = null!;
protected override bool StartHidden => true;
private ModSettingChangeTracker? settingChangeTracker;
private BeatmapSetOnlineStatusPill statusPill = null!;
private Container titleContainer = null!;
private OsuHoverContainer titleLink = null!;
private OsuSpriteText titleLabel = null!;
private Container artistContainer = null!;
private OsuHoverContainer artistLink = null!;
private OsuSpriteText artistLabel = null!;
internal string DisplayedTitle => titleLabel.Text.ToString();
internal string DisplayedArtist => artistLabel.Text.ToString();
private StatisticPlayCount playCount = null!;
private FavouriteButton favouriteButton = null!;
private Statistic lengthStatistic = null!;
private Statistic bpmStatistic = null!;
[Resolved]
private ISongSelect? songSelect { get; set; }
[Resolved]
private LocalisationManager localisation { get; set; } = null!;
[Resolved]
private RealmAccess realm { get; set; } = null!;
private FillFlowContainer statisticsFlow = null!;
public BeatmapTitleWedge()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
private void load()
{
Masking = true;
CornerRadius = corner_radius;
InternalChildren = new Drawable[]
{
new WedgeBackground(),
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Padding = new MarginPadding
{
Top = SongSelect.WEDGE_CONTENT_MARGIN,
Left = SongSelect.WEDGE_CONTENT_MARGIN
},
Spacing = new Vector2(0f, 4f),
Children = new Drawable[]
{
new ShearAligningWrapper(statusPill = new BeatmapSetOnlineStatusPill
{
Shear = -OsuGame.SHEAR,
ShowUnknownStatus = true,
TextSize = OsuFont.Style.Caption1.Size,
TextPadding = new MarginPadding { Horizontal = 6, Vertical = 1 },
}),
new ShearAligningWrapper(titleContainer = new Container
{
Shear = -OsuGame.SHEAR,
RelativeSizeAxes = Axes.X,
Height = OsuFont.Style.Title.Size,
Margin = new MarginPadding { Bottom = -4f },
Child = titleLink = new OsuHoverContainer
{
AutoSizeAxes = Axes.Both,
Child = titleLabel = new TruncatingSpriteText
{
Shadow = true,
Font = OsuFont.Style.Title,
},
}
}),
new ShearAligningWrapper(artistContainer = new Container
{
Shear = -OsuGame.SHEAR,
RelativeSizeAxes = Axes.X,
Height = OsuFont.Style.Heading2.Size,
Margin = new MarginPadding { Left = 1f },
Child = artistLink = new OsuHoverContainer
{
AutoSizeAxes = Axes.Both,
Child = artistLabel = new TruncatingSpriteText
{
Shadow = true,
Font = OsuFont.Style.Heading2,
},
}
}),
new ShearAligningWrapper(statisticsFlow = new FillFlowContainer
{
Shear = -OsuGame.SHEAR,
AutoSizeAxes = Axes.X,
Height = 30,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(2f, 0f),
Children = new Drawable[]
{
playCount = new StatisticPlayCount(background: true, leftPadding: SongSelect.WEDGE_CONTENT_MARGIN, minSize: 50f)
{
Margin = new MarginPadding { Left = -SongSelect.WEDGE_CONTENT_MARGIN },
},
favouriteButton = new FavouriteButton(),
lengthStatistic = new Statistic(OsuIcon.Clock),
bpmStatistic = new Statistic(OsuIcon.Metronome)
{
TooltipText = BeatmapsetsStrings.ShowStatsBpm,
Margin = new MarginPadding { Left = 5f },
},
},
}),
new ShearAligningWrapper(new Container
{
Shear = -OsuGame.SHEAR,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = -SongSelect.WEDGE_CONTENT_MARGIN },
Padding = new MarginPadding { Right = -SongSelect.WEDGE_CONTENT_MARGIN },
Child = new DifficultyDisplay(),
}),
},
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
working.BindValueChanged(_ => updateDisplay());
ruleset.BindValueChanged(_ => updateDisplay());
onlineLookupResult.BindValueChanged(_ => updateDisplay());
mods.BindValueChanged(m =>
{
settingChangeTracker?.Dispose();
updateLengthAndBpmStatistics();
settingChangeTracker = new ModSettingChangeTracker(m.NewValue);
settingChangeTracker.SettingChanged += _ => updateLengthAndBpmStatistics();
});
updateDisplay();
statisticsFlow.AutoSizeDuration = 100;
statisticsFlow.AutoSizeEasing = Easing.OutQuint;
}
protected override void PopIn()
{
this.MoveToX(0, SongSelect.ENTER_DURATION, Easing.OutQuint)
.FadeIn(SongSelect.ENTER_DURATION / 3, Easing.In);
}
protected override void PopOut()
{
this.MoveToX(-150, SongSelect.ENTER_DURATION, Easing.OutQuint)
.FadeOut(SongSelect.ENTER_DURATION / 3, Easing.In);
}
protected override void Update()
{
base.Update();
titleLabel.MaxWidth = titleContainer.DrawWidth - 20;
artistLabel.MaxWidth = artistContainer.DrawWidth - 20;
}
private void updateDisplay()
{
var metadata = working.Value.Metadata;
var beatmapInfo = working.Value.BeatmapInfo;
statusPill.Status = beatmapInfo.Status;
var titleText = new RomanisableString(metadata.TitleUnicode, metadata.Title);
titleLabel.Text = titleText;
titleLink.Action = () => songSelect?.Search(titleText.GetPreferred(localisation.CurrentParameters.Value.PreferOriginalScript));
var artistText = new RomanisableString(metadata.ArtistUnicode, metadata.Artist);
artistLabel.Text = artistText;
artistLink.Action = () => songSelect?.Search(artistText.GetPreferred(localisation.CurrentParameters.Value.PreferOriginalScript));
updateLengthAndBpmStatistics();
updateOnlineDisplay();
}
private CancellationTokenSource? lengthBpmCancellationSource;
private void updateLengthAndBpmStatistics()
{
lengthBpmCancellationSource?.Cancel();
lengthBpmCancellationSource = new CancellationTokenSource();
var token = lengthBpmCancellationSource.Token;
Task.Run(() =>
{
var beatmapInfo = working.Value.BeatmapInfo;
// This can take time as it is a synchronous task.
var beatmap = working.Value.Beatmap;
double rate = ModUtils.CalculateRateWithMods(mods.Value);
int bpmMax = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMaximum, rate);
int bpmMin = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMinimum, rate);
int mostCommonBPM = FormatUtils.RoundBPM(60000 / beatmap.GetMostCommonBeatLength(), rate);
double drainLength = Math.Round(beatmap.CalculateDrainLength() / rate);
double hitLength = Math.Round(beatmapInfo.Length / rate);
Schedule(() =>
{
if (token.IsCancellationRequested)
return;
lengthStatistic.Text = hitLength.ToFormattedDuration();
lengthStatistic.TooltipText = BeatmapsetsStrings.ShowStatsTotalLength(drainLength.ToFormattedDuration());
bpmStatistic.Text = bpmMin == bpmMax
? $"{bpmMin}"
: $"{bpmMin}-{bpmMax} (mostly {mostCommonBPM})";
});
}, token);
}
private void updateOnlineDisplay()
{
if (onlineLookupResult.Value?.Status != SongSelect.BeatmapSetLookupStatus.Completed)
{
playCount.Value = null;
favouriteButton.SetLoading();
}
else
{
var onlineBeatmap = onlineLookupResult.Value.Result?.Beatmaps.SingleOrDefault(b => b.OnlineID == working.Value.BeatmapInfo.OnlineID);
playCount.Value = new StatisticPlayCount.Data(onlineBeatmap?.PlayCount ?? -1, onlineBeatmap?.UserPlayCount ?? -1);
favouriteButton.SetBeatmapSet(onlineLookupResult.Value.Result);
// the online fetch may have also updated the beatmap's status.
// this needs to be checked against the *local* beatmap model rather than the online one, because it's not known here whether the status change has occurred or not
// (think scenarios like the beatmap being locally modified).
// it also has to be handled explicitly like this because the working beatmap's `BeatmapInfo` will not receive these updates due to being detached
// (and because of https://github.com/ppy/osu/blob/4b73afd1957a9161e2956fc4191c8114d9958372/osu.Game/Screens/SelectV2/SongSelect.cs#L487-L488
// which prevents working beatmap refetches caused by changes to the realm model of perceived low importance).
var status = realm.Run(r =>
{
r.Refresh();
var refetchedBeatmap = r.Find<BeatmapInfo>(working.Value.BeatmapInfo.ID);
return refetchedBeatmap?.Status;
});
if (status != null)
statusPill.Status = status.Value;
}
}
}
}