1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-17 00:23:24 +08:00
Files
osu-lazer/osu.Game/Screens/Play/PlayerConfiguration.cs
T
Bartłomiej Dach 85d48f5df6 Refactor fail management to be more centralised
Before this commit, there was `AllowFailAnimation` (used by multiplayer)
and `OnFail()` (used by score submitting implementations of player to
ensure a failed play submits).

The former is replaced by `PerformFail()` which allows for arbitrary
operations on failure, which replay player shall leverage in subsequent
commits. The latter would ideally be replaced by nothing, but it's
placed in a very awkward place behind a schedule, so by force of
necessity to avoid code duplication it's replaced by
`ConcludeFailedScore()` which is overridden to submit the score in all
submitting players --- except for multiplayer, which is never supposed
to be calling it, so in that case it just throws an exception.
2025-08-12 14:18:48 +02:00

44 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Screens.Play
{
public class PlayerConfiguration
{
/// <summary>
/// Whether pausing should be allowed. If not allowed, attempting to pause will quit.
/// </summary>
public bool AllowPause { get; set; } = true;
/// <summary>
/// Whether results screen should be pushed on completion.
/// </summary>
public bool ShowResults { get; set; } = true;
/// <summary>
/// Whether the player should be allowed to trigger a restart.
/// </summary>
public bool AllowRestart { get; set; } = true;
/// <summary>
/// Whether the player should be able to interact with this player instance.
/// </summary>
public bool AllowUserInteraction { get; set; } = true;
/// <summary>
/// Whether the player should be allowed to skip intros/outros, advancing to the start of gameplay or the end of a storyboard.
/// </summary>
public bool AllowSkipping { get; set; } = true;
/// <summary>
/// Whether the intro should be skipped by default.
/// </summary>
public bool AutomaticallySkipIntro { get; set; }
/// <summary>
/// Whether the gameplay leaderboard should be shown.
/// </summary>
public bool ShowLeaderboard { get; set; }
}
}