1
0
mirror of https://github.com/ppy/osu.git synced 2026-06-07 21:24:26 +08:00
Files
osu-lazer/osu.Game/Screens/Play/HUD/ArgonUnstableRateCounter.cs
T
Bartłomiej Dach 6a9064cf44 Fix initial alpha not applying correctly
Also fixes value change callbacks in BDL (very bad) and potential
lingering initial transforms.
2025-08-12 13:19:35 +02:00

75 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Localisation.SkinComponents;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonUnstableRateCounter : UnstableRateCounter, ISerialisableDrawable
{
private ArgonCounterTextComponent text = null!;
protected override double RollingDuration => 250;
private const float alpha_when_invalid = 0.3f;
[SettingSource("Wireframe opacity", "Controls the opacity of the wireframes behind the digits.")]
public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f)
{
Precision = 0.01f,
MinValue = 0,
MaxValue = 1,
};
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.ShowLabel))]
public Bindable<bool> ShowLabel { get; } = new BindableBool(true);
protected override void LoadComplete()
{
base.LoadComplete();
IsValid.BindValueChanged(v => text.FadeTo(v.NewValue ? 1 : alpha_when_invalid, 1000, Easing.OutQuint), true);
FinishTransforms(true);
}
public override int DisplayedCount
{
get => base.DisplayedCount;
set
{
base.DisplayedCount = value;
updateWireframe();
}
}
private void updateWireframe()
{
int digitsRequiredForDisplayCount = Math.Max(3, getDigitsRequiredForDisplayCount());
if (digitsRequiredForDisplayCount != text.WireframeTemplate.Length)
text.WireframeTemplate = new string('#', digitsRequiredForDisplayCount);
}
private int getDigitsRequiredForDisplayCount()
{
int digitsRequired = 1;
long c = DisplayedCount;
while ((c /= 10) > 0)
digitsRequired++;
return digitsRequired;
}
protected override IHasText CreateText() => text = new ArgonCounterTextComponent(Anchor.TopRight, "UR")
{
WireframeOpacity = { BindTarget = WireframeOpacity },
ShowLabel = { BindTarget = ShowLabel },
};
}
}