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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPositionDisplay.cs
T
2025-05-19 18:25:41 +09:00

196 lines
7.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select.Leaderboards;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public partial class MultiplayerPositionDisplay : VisibilityContainer
{
private readonly IBindable<APIUser> user = new Bindable<APIUser>();
private readonly IBindableList<GameplayLeaderboardScore> scores = new BindableList<GameplayLeaderboardScore>();
private readonly BindableBool showLeaderboard = new BindableBool();
private readonly IBindable<LocalUserPlayingState> localUserPlayingState = new Bindable<LocalUserPlayingState>();
private readonly Bindable<int?> position = new Bindable<int?>();
private RollingCounter<int> positionText = null!;
private Drawable localPlayerMarker = null!;
private const float marker_size = 5;
private const float width = 90;
private const float min_alpha = 0.2f;
private const float max_alpha = 0.4f;
private GameplayLeaderboardScore? userScore;
protected override bool StartHidden => true;
[BackgroundDependencyLoader]
private void load(IGameplayLeaderboardProvider leaderboardProvider, IAPIProvider api, OsuConfigManager configManager, GameplayState gameplayState, OsuColour colours)
{
scores.BindTo(leaderboardProvider.Scores);
user.BindTo(api.LocalUser);
configManager.BindWith(OsuSetting.GameplayLeaderboard, showLeaderboard);
localUserPlayingState.BindTo(gameplayState.PlayingState);
AutoSizeAxes = Axes.Y;
Width = width;
InternalChildren = new Drawable[]
{
positionText = new PositionCounter
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Alpha = 0,
Padding = new MarginPadding { Right = -5 },
},
new Container
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
RelativeSizeAxes = Axes.X,
Height = marker_size - 2,
Children = new[]
{
new Circle
{
Colour = ColourInfo.GradientHorizontal(
Color4.White.Opacity(max_alpha),
Color4.White.Opacity(min_alpha)
),
RelativeSizeAxes = Axes.Both,
Masking = true,
},
localPlayerMarker = new Circle
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
Colour = colours.Blue1,
Size = new Vector2(marker_size),
Blending = BlendingParameters.Additive,
Alpha = 0.4f,
},
}
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
user.BindValueChanged(_ => updateScoreBindings());
scores.BindCollectionChanged((_, __) => updateScoreBindings(), true);
showLeaderboard.BindValueChanged(_ => updateVisibility());
localUserPlayingState.BindValueChanged(_ => updateVisibility(), true);
State.BindValueChanged(_ => updatePosition());
position.BindValueChanged(_ => updatePosition(), true);
}
protected override void PopIn()
{
this.FadeIn(500, Easing.OutQuint);
localPlayerMarker.ScaleTo(Vector2.One, 500, Easing.OutQuint);
}
protected override void PopOut()
{
this.FadeOut(500, Easing.OutQuint);
localPlayerMarker.ScaleTo(new Vector2(0.8f), 500, Easing.Out);
}
private void updateVisibility()
{
bool shouldDisplay = userScore != null && (showLeaderboard.Value || localUserPlayingState.Value == LocalUserPlayingState.Break);
State.Value = shouldDisplay ? Visibility.Visible : Visibility.Hidden;
}
private void updateScoreBindings()
{
position.UnbindBindings();
userScore = scores.SingleOrDefault(s => s.User.Equals(user.Value));
if (userScore != null)
position.BindTo(userScore.Position);
else
position.Value = null;
updateVisibility();
updatePosition();
}
private void updatePosition()
{
// only update when visible to delay animations.
if (State.Value != Visibility.Visible) return;
if (position.Value == null)
{
positionText.Alpha = min_alpha;
positionText.Current.Value = -1;
localPlayerMarker.FadeOut();
return;
}
float relativePosition = Math.Clamp((float)(position.Value.Value - 1) / Math.Max(scores.Count - 1, 1), 0, 1);
positionText.Current.Value = position.Value.Value;
positionText.FadeTo(min_alpha + (max_alpha - min_alpha) * (1 - relativePosition), 1000, Easing.OutPow10);
localPlayerMarker.FadeIn();
float markerWidth = Math.Max(marker_size, width / scores.Count);
localPlayerMarker.ResizeWidthTo(markerWidth, 1000, Easing.OutPow10);
localPlayerMarker.MoveToX(markerWidth / 2 + (width - markerWidth) * relativePosition, 1000, Easing.OutPow10);
}
private partial class PositionCounter : RollingCounter<int>
{
protected override double RollingDuration => Current.Value > 0 ? 1000 : 0;
protected override Easing RollingEasing => Easing.OutPow10;
protected override LocalisableString FormatCount(int count)
{
if (count <= 0)
return "-";
return "#" + base.FormatCount(count);
}
protected override OsuSpriteText CreateSpriteText()
{
return new OsuSpriteText
{
Font = OsuFont.Torus.With(size: 60, weight: FontWeight.Light, fixedWidth: true),
Spacing = new Vector2(-8, 0),
};
}
}
}
}