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131 lines
4.6 KiB
C#
131 lines
4.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty
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{
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public override string Name => @"Difficulty Adjust";
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public override LocalisableString Description => @"Override a beatmap's difficulty settings.";
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public override string Acronym => "DA";
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public override ModType Type => ModType.Conversion;
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public override IconUsage? Icon => OsuIcon.ModDifficultyAdjust;
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public override double ScoreMultiplier => 0.5;
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public override bool RequiresConfiguration => true;
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public override bool ValidForFreestyleAsRequiredMod => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
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protected const int FIRST_SETTING_ORDER = 1;
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protected const int LAST_SETTING_ORDER = 2;
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[SettingSource("HP Drain", "Override a beatmap's set HP.", FIRST_SETTING_ORDER, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
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public DifficultyBindable DrainRate { get; } = new DifficultyBindable
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{
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Precision = 0.1f,
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MinValue = 0,
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MaxValue = 10,
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ExtendedMaxValue = 11,
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ReadCurrentFromDifficulty = diff => diff.DrainRate,
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};
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[SettingSource("Accuracy", "Override a beatmap's set OD.", LAST_SETTING_ORDER, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
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public DifficultyBindable OverallDifficulty { get; } = new DifficultyBindable
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{
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Precision = 0.1f,
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MinValue = 0,
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MaxValue = 10,
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ExtendedMaxValue = 11,
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ReadCurrentFromDifficulty = diff => diff.OverallDifficulty,
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};
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[SettingSource("Extended Limits", "Adjust difficulty beyond sane limits.")]
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public BindableBool ExtendedLimits { get; } = new BindableBool();
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protected ModDifficultyAdjust()
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{
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foreach (var (_, property) in this.GetOrderedSettingsSourceProperties())
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{
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if (property.GetValue(this) is DifficultyBindable diffAdjustBindable)
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diffAdjustBindable.ExtendedLimits.BindTo(ExtendedLimits);
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}
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}
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public override string ExtendedIconInformation
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{
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get
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{
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if (!IsExactlyOneSettingChanged(OverallDifficulty, DrainRate))
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return string.Empty;
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if (!OverallDifficulty.IsDefault) return format("OD", OverallDifficulty);
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if (!DrainRate.IsDefault) return format("HP", DrainRate);
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return string.Empty;
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string format(string acronym, DifficultyBindable bindable) => $"{acronym}{bindable.Value!.Value.ToStandardFormattedString(1)}";
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}
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}
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protected bool IsExactlyOneSettingChanged(params DifficultyBindable[] difficultySettings)
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{
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DifficultyBindable? changedSetting = null;
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foreach (var setting in difficultySettings)
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{
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if (setting.IsDefault)
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continue;
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if (changedSetting != null)
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return false;
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changedSetting = setting;
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}
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return changedSetting != null;
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}
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public override IEnumerable<(LocalisableString setting, LocalisableString value)> SettingDescription
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{
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get
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{
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if (!DrainRate.IsDefault)
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yield return ("HP drain", $"{DrainRate.Value:N1}");
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if (!OverallDifficulty.IsDefault)
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yield return ("Accuracy", $"{OverallDifficulty.Value:N1}");
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}
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}
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public void ApplyToDifficulty(BeatmapDifficulty difficulty) => ApplySettings(difficulty);
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/// <summary>
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/// Apply all custom settings to the provided beatmap.
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/// </summary>
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/// <param name="difficulty">The beatmap to have settings applied.</param>
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protected virtual void ApplySettings(BeatmapDifficulty difficulty)
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{
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if (DrainRate.Value != null) difficulty.DrainRate = DrainRate.Value.Value;
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if (OverallDifficulty.Value != null) difficulty.OverallDifficulty = OverallDifficulty.Value.Value;
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}
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}
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}
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