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osu-lazer/osu.Game/Rulesets/Edit/Checks/Components/CheckMetadata.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Edit.Checks.Components
{
public class CheckMetadata
{
/// <summary>
/// The category this check belongs to. E.g. <see cref="CheckCategory.Metadata"/>, <see cref="CheckCategory.Timing"/>, or <see cref="CheckCategory.Compose"/>.
/// </summary>
public readonly CheckCategory Category;
/// <summary>
/// Describes the issue(s) that this check looks for. Keep this brief, such that it fits into "No {description}". E.g. "Offscreen objects" / "Too short sliders".
/// </summary>
public readonly string Description;
/// <summary>
/// Specifies whether this check is difficulty-specific or applies to the entire beatmapset. Set to <see cref="CheckScope.Difficulty"/> by default.
/// </summary>
public readonly CheckScope Scope;
public CheckMetadata(CheckCategory category, string description, CheckScope scope = CheckScope.Difficulty)
{
Category = category;
Description = description;
Scope = scope;
}
}
}