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54 lines
2.0 KiB
C#
54 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Rulesets.Edit.Checks
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{
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public class CheckInconsistentAudio : ICheck
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{
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public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Inconsistent audio files", CheckScope.BeatmapSet);
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplateInconsistentAudio(this)
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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if (context.AllDifficulties.Count() <= 1)
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yield break;
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var referenceBeatmap = context.CurrentDifficulty.Playable;
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string referenceAudioFile = referenceBeatmap.Metadata.AudioFile;
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foreach (var beatmap in context.OtherDifficulties)
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{
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string currentAudioFile = beatmap.Playable.Metadata.AudioFile;
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if (referenceAudioFile != currentAudioFile)
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{
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yield return new IssueTemplateInconsistentAudio(this).Create(
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string.IsNullOrEmpty(referenceAudioFile) ? "not set" : referenceAudioFile,
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beatmap.Playable.BeatmapInfo.DifficultyName,
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string.IsNullOrEmpty(currentAudioFile) ? "not set" : currentAudioFile
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);
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}
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}
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}
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public class IssueTemplateInconsistentAudio : IssueTemplate
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{
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public IssueTemplateInconsistentAudio(ICheck check)
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: base(check, IssueType.Problem, "Inconsistent audio file between this difficulty ({0}) and \"{1}\" ({2}).")
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{
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}
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public Issue Create(string referenceAudio, string otherDifficulty, string otherAudio)
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=> new Issue(this, referenceAudio, otherDifficulty, otherAudio);
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}
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}
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}
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