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osu-lazer/osu.Game/Online/Matchmaking/IMatchmakingClient.cs
T

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2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
namespace osu.Game.Online.Matchmaking
{
public interface IMatchmakingClient : IStatefulUserHubClient
{
/// <summary>
/// Signals that the local user was placed in the matchmaking queue.
/// </summary>
Task MatchmakingQueueJoined();
/// <summary>
/// Signals that the local user was removed from the matchmaking queue.
/// </summary>
Task MatchmakingQueueLeft();
/// <summary>
/// Signals that a match has been found and the local user is invited to it.
/// The invitation may be <see cref="IMatchmakingServer.MatchmakingAcceptInvitation">accepted</see>,
/// <see cref="IMatchmakingServer.MatchmakingDeclineInvitation">declined</see>,
/// or ignored - in which case it will automatically be declined after a short timeout period.
/// </summary>
Task MatchmakingRoomInvited();
/// <summary>
/// Signals that the matchmaking room is ready to be opened.
/// </summary>
Task MatchmakingRoomReady(long roomId, string password);
/// <summary>
/// The matchmaking lobby status has changed.
/// </summary>
Task MatchmakingLobbyStatusChanged(MatchmakingLobbyStatus status);
/// <summary>
/// The matchmaking status of the current user has changed.
/// </summary>
Task MatchmakingQueueStatusChanged(MatchmakingQueueStatus status);
/// <summary>
/// The user has raised a candidate playlist item to be played.
/// </summary>
Task MatchmakingItemSelected(int userId, long playlistItemId);
/// <summary>
/// The user has removed a candidate playlist item.
/// </summary>
Task MatchmakingItemDeselected(int userId, long playlistItemId);
}
}