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213 lines
6.2 KiB
C#
213 lines
6.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osuTK;
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namespace osu.Game.Beatmaps.Drawables
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{
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public partial class DifficultySpectrumDisplay : CompositeDrawable
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{
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private IBeatmapSetInfo? beatmapSet;
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public IBeatmapSetInfo? BeatmapSet
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{
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get => beatmapSet;
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set
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{
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beatmapSet = value;
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if (IsLoaded)
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updateDisplay();
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}
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}
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private FillFlowContainer<RulesetDifficultyGroup> flow = null!;
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private const int max_difficulties_before_collapsing = 12;
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Both;
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InternalChild = flow = new FillFlowContainer<RulesetDifficultyGroup>
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{
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(10, 0),
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Direction = FillDirection.Horizontal,
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateDisplay();
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}
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private void updateDisplay()
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{
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foreach (var group in flow)
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group.Alpha = 0;
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if (beatmapSet == null)
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{
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foreach (var group in flow)
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group.Beatmaps = [];
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return;
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}
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// matching web: https://github.com/ppy/osu-web/blob/d06d8c5e735eb1f48799b1654b528e9a7afb0a35/resources/assets/lib/beatmapset-panel.tsx#L127
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bool collapsed = beatmapSet.Beatmaps.Count() > max_difficulties_before_collapsing;
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foreach (var rulesetGrouping in beatmapSet.Beatmaps.GroupBy(beatmap => beatmap.Ruleset).OrderBy(group => group.Key))
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{
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int rulesetId = rulesetGrouping.Key.OnlineID;
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var group = flow.SingleOrDefault(rg => rg.RulesetId == rulesetId);
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if (group == null)
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{
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group = new RulesetDifficultyGroup(rulesetId);
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flow.Add(group);
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flow.SetLayoutPosition(group, rulesetId);
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}
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group.Alpha = 1;
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group.Beatmaps = rulesetGrouping.ToArray();
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group.Collapsed = collapsed;
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}
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}
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private partial class RulesetDifficultyGroup : FillFlowContainer
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{
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public readonly int RulesetId;
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private IBeatmapInfo[] beatmaps = [];
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public IBeatmapInfo[] Beatmaps
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{
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set
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{
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beatmaps = value.OrderBy(bi => bi.StarRating).ToArray();
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updateDisplay();
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}
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}
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private bool collapsed;
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public bool Collapsed
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{
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get => collapsed;
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set
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{
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collapsed = value;
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updateDisplay();
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}
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}
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private OsuSpriteText countText = null!;
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public RulesetDifficultyGroup(int rulesetId)
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{
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RulesetId = rulesetId;
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}
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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AutoSizeAxes = Axes.Both;
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Spacing = new Vector2(1, 0);
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Direction = FillDirection.Horizontal;
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var icon = rulesets.GetRuleset(RulesetId)?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle };
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Add(icon.With(i =>
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{
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i.Size = new Vector2(14);
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i.Anchor = i.Origin = Anchor.Centre;
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}));
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for (int i = 0; i < max_difficulties_before_collapsing; i++)
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Add(new DifficultyDot());
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Add(countText = new OsuSpriteText
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{
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Font = OsuFont.Style.Caption1,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Padding = new MarginPadding { Bottom = 1 }
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateDisplay();
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}
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private void updateDisplay()
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{
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countText.Alpha = collapsed ? 1 : 0;
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countText.Text = beatmaps.Length.ToLocalisableString(@"N0");
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var dots = this.OfType<DifficultyDot>().ToArray();
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for (int i = 0; i < max_difficulties_before_collapsing; i++)
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{
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var dot = dots[i];
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if (collapsed || i >= beatmaps.Length)
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{
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dot.Alpha = 0;
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continue;
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}
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dot.Alpha = 1;
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dot.StarDifficulty = beatmaps[i].StarRating;
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}
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}
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}
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private partial class DifficultyDot : Circle
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{
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private double starDifficulty;
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public double StarDifficulty
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{
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get => starDifficulty;
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set
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{
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starDifficulty = value;
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updateColour();
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}
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}
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(5, 10);
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Anchor = Origin = Anchor.Centre;
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updateColour();
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}
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private void updateColour()
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{
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Colour = colours.ForStarDifficulty(starDifficulty);
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}
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}
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}
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}
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