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osu-lazer/osu.Game/Beatmaps/Drawables/DifficultySpectrumDisplay.cs
T

213 lines
6.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osuTK;
namespace osu.Game.Beatmaps.Drawables
{
public partial class DifficultySpectrumDisplay : CompositeDrawable
{
private IBeatmapSetInfo? beatmapSet;
public IBeatmapSetInfo? BeatmapSet
{
get => beatmapSet;
set
{
beatmapSet = value;
if (IsLoaded)
updateDisplay();
}
}
private FillFlowContainer<RulesetDifficultyGroup> flow = null!;
private const int max_difficulties_before_collapsing = 12;
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChild = flow = new FillFlowContainer<RulesetDifficultyGroup>
{
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(10, 0),
Direction = FillDirection.Horizontal,
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateDisplay();
}
private void updateDisplay()
{
foreach (var group in flow)
group.Alpha = 0;
if (beatmapSet == null)
{
foreach (var group in flow)
group.Beatmaps = [];
return;
}
// matching web: https://github.com/ppy/osu-web/blob/d06d8c5e735eb1f48799b1654b528e9a7afb0a35/resources/assets/lib/beatmapset-panel.tsx#L127
bool collapsed = beatmapSet.Beatmaps.Count() > max_difficulties_before_collapsing;
foreach (var rulesetGrouping in beatmapSet.Beatmaps.GroupBy(beatmap => beatmap.Ruleset).OrderBy(group => group.Key))
{
int rulesetId = rulesetGrouping.Key.OnlineID;
var group = flow.SingleOrDefault(rg => rg.RulesetId == rulesetId);
if (group == null)
{
group = new RulesetDifficultyGroup(rulesetId);
flow.Add(group);
flow.SetLayoutPosition(group, rulesetId);
}
group.Alpha = 1;
group.Beatmaps = rulesetGrouping.ToArray();
group.Collapsed = collapsed;
}
}
private partial class RulesetDifficultyGroup : FillFlowContainer
{
public readonly int RulesetId;
private IBeatmapInfo[] beatmaps = [];
public IBeatmapInfo[] Beatmaps
{
set
{
beatmaps = value.OrderBy(bi => bi.StarRating).ToArray();
updateDisplay();
}
}
private bool collapsed;
public bool Collapsed
{
get => collapsed;
set
{
collapsed = value;
updateDisplay();
}
}
private OsuSpriteText countText = null!;
public RulesetDifficultyGroup(int rulesetId)
{
RulesetId = rulesetId;
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
AutoSizeAxes = Axes.Both;
Spacing = new Vector2(1, 0);
Direction = FillDirection.Horizontal;
var icon = rulesets.GetRuleset(RulesetId)?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle };
Add(icon.With(i =>
{
i.Size = new Vector2(14);
i.Anchor = i.Origin = Anchor.Centre;
}));
for (int i = 0; i < max_difficulties_before_collapsing; i++)
Add(new DifficultyDot());
Add(countText = new OsuSpriteText
{
Font = OsuFont.Style.Caption1,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Padding = new MarginPadding { Bottom = 1 }
});
}
protected override void LoadComplete()
{
base.LoadComplete();
updateDisplay();
}
private void updateDisplay()
{
countText.Alpha = collapsed ? 1 : 0;
countText.Text = beatmaps.Length.ToLocalisableString(@"N0");
var dots = this.OfType<DifficultyDot>().ToArray();
for (int i = 0; i < max_difficulties_before_collapsing; i++)
{
var dot = dots[i];
if (collapsed || i >= beatmaps.Length)
{
dot.Alpha = 0;
continue;
}
dot.Alpha = 1;
dot.StarDifficulty = beatmaps[i].StarRating;
}
}
}
private partial class DifficultyDot : Circle
{
private double starDifficulty;
public double StarDifficulty
{
get => starDifficulty;
set
{
starDifficulty = value;
updateColour();
}
}
[Resolved]
private OsuColour colours { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(5, 10);
Anchor = Origin = Anchor.Centre;
updateColour();
}
private void updateColour()
{
Colour = colours.ForStarDifficulty(starDifficulty);
}
}
}
}