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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneShearedRangeSlider.cs
T
2025-06-14 15:05:05 +03:00

148 lines
5.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneShearedRangeSlider : ThemeComparisonTestScene
{
private readonly BindableNumber<double> customStart = new BindableNumber<double>
{
MinValue = 0,
MaxValue = 10,
Precision = 0.1f
};
private readonly BindableNumber<double> customEnd = new BindableNumber<double>(10)
{
MinValue = 0,
MaxValue = 10,
Precision = 0.1f
};
private ShearedRangeSlider shearedRangeSlider = null!;
public TestSceneShearedRangeSlider()
: base(false)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
CreateThemedContent(OverlayColourScheme.Aquamarine);
}
protected override Drawable CreateContent() => new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f),
},
shearedRangeSlider = new ShearedRangeSlider("Test")
{
Width = 600,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1),
LowerBound = customStart,
UpperBound = customEnd,
NubWidth = 32,
DefaultStringLowerBound = "0.0",
DefaultStringUpperBound = "∞",
MinRange = 0.1f,
}
}
};
[SetUpSteps]
public void SetUpSteps()
{
AddStep("reset range", () =>
{
customStart.SetDefault();
customEnd.SetDefault();
});
AddAssert("Initial lower bound is correct", () => shearedRangeSlider.LowerBound.Value, () => Is.EqualTo(0).Within(0.1f));
AddAssert("Initial upper bound is correct", () => shearedRangeSlider.UpperBound.Value, () => Is.EqualTo(10).Within(0.1f));
}
[Test]
public void TestAdjustRange()
{
AddStep("Adjust range", () =>
{
customStart.Value = 5;
customEnd.Value = 7.5;
});
AddAssert("Adjusted lower bound is correct", () => shearedRangeSlider.LowerBound.Value, () => Is.EqualTo(5).Within(0.1f));
AddAssert("Adjusted upper bound is correct", () => shearedRangeSlider.UpperBound.Value, () => Is.EqualTo(7.5).Within(0.1f));
AddStep("Test nub pushing", () =>
{
customStart.Value = 9;
});
AddAssert("Pushed lower bound is correct", () => shearedRangeSlider.LowerBound.Value, () => Is.EqualTo(9).Within(0.1f));
AddAssert("Pushed upper bound is correct", () => shearedRangeSlider.UpperBound.Value, () => Is.EqualTo(9.1).Within(0.1f));
}
[Test]
public void TestAdjustRangeClickOutsideNub()
{
Vector2 lowerBoundNub = Vector2.Zero;
Vector2 upperBoundNub = Vector2.Zero;
AddStep("click 75%", () =>
{
// save out original positions so we can use as absolute selection range.
lowerBoundNub = shearedRangeSlider.ChildrenOfType<ShearedNub>().Last().ScreenSpaceDrawQuad.Centre - OsuGame.SHEAR * 2;
upperBoundNub = shearedRangeSlider.ChildrenOfType<ShearedNub>().First().ScreenSpaceDrawQuad.Centre - OsuGame.SHEAR * 2;
InputManager.MoveMouseTo(lowerBoundNub + new Vector2((upperBoundNub.X - lowerBoundNub.X) * 0.75f, 0));
InputManager.Click(MouseButton.Left);
});
AddAssert("Adjusted lower bound is correct", () => shearedRangeSlider.LowerBound.Value, () => Is.EqualTo(0).Within(0.11f));
AddAssert("Adjusted upper bound is correct", () => shearedRangeSlider.UpperBound.Value, () => Is.EqualTo(7.5).Within(0.11f));
AddStep("click 30%", () =>
{
InputManager.MoveMouseTo(lowerBoundNub + new Vector2((upperBoundNub.X - lowerBoundNub.X) * 0.3f, 0));
InputManager.Click(MouseButton.Left);
});
AddAssert("Adjusted lower bound is correct", () => shearedRangeSlider.LowerBound.Value, () => Is.EqualTo(3.0).Within(0.11f));
AddAssert("Adjusted upper bound is correct", () => shearedRangeSlider.UpperBound.Value, () => Is.EqualTo(7.5).Within(0.11f));
AddStep("click 0%", () =>
{
InputManager.MoveMouseTo(lowerBoundNub);
InputManager.Click(MouseButton.Left);
});
AddAssert("Adjusted lower bound is correct", () => shearedRangeSlider.LowerBound.Value, () => Is.EqualTo(0).Within(0.11f));
AddAssert("Adjusted upper bound is correct", () => shearedRangeSlider.UpperBound.Value, () => Is.EqualTo(7.5).Within(0.11f));
}
}
}