mirror of
https://github.com/ppy/osu.git
synced 2026-05-16 10:22:53 +08:00
6416f59c7b
Closes https://github.com/ppy/osu/issues/33542. For a diff this simple this took much more hemming and hawing because things are a bit annoying here from a few angles: - The only way that is considered idiomatic right now for a skin component to not be applicable to a screen is to require a dependency from DI that is only provided by applicable screens. `DrawableGameplayLeaderboard` has a few of those dependencies, but the scope of all the usages makes it so that the only really viable one to use here is `IGameplayLeaderboardProvider` itself (see: visual tests, and also the usage of multiplayer spectator, where the leaderboard is *not* under a player instance). - The smelly part of this is that the `Player` inheritance hierarchy must ensure that *every* non-abstract class has an `IGameplayLeaderboardProvider` cached. It is not trivial - if not straight up impossible - to force this via some `Player` level abstract method, because such a method would need to somehow accommodate all possible leaderboard providers. That however also means that every possible future `Player` implementor *must inherently know* to also cache a leaderboard provider lest it die at runtime. I don't love that, but I also don't see better alternatives. - Speaking of which, I also noticed that solo spectator and playlists don't have gameplay leaderboards. At all. Which I don't believe to be something that I broke with the leaderboard work - I'm pretty sure that was the pre-existing state - however I don't see any reason why they *couldn't* receive gameplay leaderboards. I'm not doing that here, though, just leaving TODOs for later.
90 lines
3.1 KiB
C#
90 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Overlays.SkinEditor;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Screens.Play.HUD;
|
|
using osu.Game.Screens.Select.Leaderboards;
|
|
using osu.Game.Tests.Gameplay;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public partial class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
|
|
{
|
|
[Cached(typeof(ScoreProcessor))]
|
|
private ScoreProcessor scoreProcessor { get; set; }
|
|
|
|
[Cached(typeof(HealthProcessor))]
|
|
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
|
|
|
[Cached]
|
|
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
|
|
|
|
[Cached(typeof(IGameplayClock))]
|
|
private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new TrackVirtual(60000), false, false);
|
|
|
|
[Cached]
|
|
public readonly EditorClipboard Clipboard = new EditorClipboard();
|
|
|
|
[Cached(typeof(IGameplayLeaderboardProvider))]
|
|
private EmptyGameplayLeaderboardProvider leaderboardProvider = new EmptyGameplayLeaderboardProvider();
|
|
|
|
public TestSceneSkinEditorMultipleSkins()
|
|
{
|
|
scoreProcessor = gameplayState.ScoreProcessor;
|
|
}
|
|
|
|
[SetUpSteps]
|
|
public void SetUpSteps()
|
|
{
|
|
AddStep("create editor overlay", () =>
|
|
{
|
|
SetContents(_ =>
|
|
{
|
|
var ruleset = new OsuRuleset();
|
|
var mods = new[] { ruleset.GetAutoplayMod() };
|
|
var working = CreateWorkingBeatmap(ruleset.RulesetInfo);
|
|
var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
|
|
|
|
var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap, mods);
|
|
|
|
var hudOverlay = new HUDOverlay(drawableRuleset, mods)
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
};
|
|
|
|
// Add any key just to display the key counter visually.
|
|
hudOverlay.InputCountController.Add(new KeyCounterKeyboardTrigger(Key.Space));
|
|
scoreProcessor.Combo.Value = 1;
|
|
|
|
return new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
drawableRuleset,
|
|
hudOverlay,
|
|
new SkinEditor(hudOverlay),
|
|
}
|
|
};
|
|
});
|
|
});
|
|
}
|
|
|
|
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
|
}
|
|
}
|