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240 lines
8.4 KiB
C#
240 lines
8.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Replays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Resources;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneReplayPlayer : RateAdjustedBeatmapTestScene
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{
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protected TestReplayPlayer Player = null!;
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[Test]
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public void TestFailedBeatmapLoad()
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{
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loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo, withHitObjects: false));
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AddUntilStep("wait for exit", () => Player.IsCurrentScreen());
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}
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[Test]
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public void TestPauseViaSpace()
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{
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loadPlayerWithBeatmap();
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double? lastTime = null;
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AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
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AddStep("Pause playback with space", () => InputManager.Key(Key.Space));
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AddAssert("player not exited", () => Player.IsCurrentScreen());
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AddUntilStep("Time stopped progressing", () =>
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{
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double current = Player.GameplayClockContainer.CurrentTime;
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bool changed = lastTime != current;
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lastTime = current;
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return !changed;
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});
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AddWaitStep("wait some", 10);
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AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
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}
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[Test]
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public void TestDoesNotFailOnExit()
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{
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loadPlayerWithBeatmap();
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AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
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AddAssert("ensure rank is not fail", () => Player.ScoreProcessor.Rank.Value, () => Is.Not.EqualTo(ScoreRank.F));
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AddStep("exit player", () => Player.Exit());
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AddUntilStep("wait for exit", () => Player.Parent == null);
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AddAssert("ensure rank is not fail", () => Player.ScoreProcessor.Rank.Value, () => Is.Not.EqualTo(ScoreRank.F));
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}
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[Test]
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public void TestPauseViaSpaceWithSkip()
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{
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loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
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{
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AudioLeadIn = 60000
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});
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AddUntilStep("wait for skip overlay", () => Player.ChildrenOfType<SkipOverlay>().First().IsButtonVisible);
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AddStep("Skip with space", () => InputManager.Key(Key.Space));
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AddAssert("Player not paused", () => !Player.DrawableRuleset.IsPaused.Value);
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double? lastTime = null;
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AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
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AddStep("Pause playback with space", () => InputManager.Key(Key.Space));
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AddAssert("player not exited", () => Player.IsCurrentScreen());
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AddUntilStep("Time stopped progressing", () =>
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{
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double current = Player.GameplayClockContainer.CurrentTime;
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bool changed = lastTime != current;
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lastTime = current;
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return !changed;
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});
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AddWaitStep("wait some", 10);
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AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
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}
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[Test]
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public void TestPauseViaMiddleMouse()
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{
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loadPlayerWithBeatmap();
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double? lastTime = null;
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AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
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AddStep("Pause playback with middle mouse", () => InputManager.Click(MouseButton.Middle));
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AddAssert("player not exited", () => Player.IsCurrentScreen());
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AddUntilStep("Time stopped progressing", () =>
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{
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double current = Player.GameplayClockContainer.CurrentTime;
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bool changed = lastTime != current;
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lastTime = current;
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return !changed;
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});
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AddWaitStep("wait some", 10);
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AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
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}
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[Test]
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public void TestSeekBackwards()
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{
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loadPlayerWithBeatmap();
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double? lastTime = null;
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AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
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AddStep("Seek backwards", () =>
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{
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lastTime = Player.GameplayClockContainer.CurrentTime;
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InputManager.Key(Key.Left);
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});
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AddAssert("Jumped backwards", () => Player.GameplayClockContainer.CurrentTime - lastTime < 0);
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}
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[Test]
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public void TestSeekForwards()
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{
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loadPlayerWithBeatmap();
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double? lastTime = null;
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AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
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AddStep("Seek forwards", () =>
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{
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lastTime = Player.GameplayClockContainer.CurrentTime;
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InputManager.Key(Key.Right);
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});
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AddAssert("Jumped forwards", () => Player.GameplayClockContainer.CurrentTime - lastTime > 500);
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}
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[Test]
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public void TestReplayDoesNotFailUntilRunningOutOfFrames()
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{
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var score = new Score
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{
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ScoreInfo = TestResources.CreateTestScoreInfo(Beatmap.Value.BeatmapInfo),
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Replay = new Replay
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{
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Frames =
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{
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new OsuReplayFrame(0, Vector2.Zero),
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new OsuReplayFrame(10000, Vector2.Zero),
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}
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}
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};
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score.ScoreInfo.Mods = [];
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score.ScoreInfo.Rank = ScoreRank.F;
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AddStep("set global state", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Ruleset.Value = Beatmap.Value.BeatmapInfo.Ruleset;
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SelectedMods.Value = score.ScoreInfo.Mods;
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});
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AddStep("create player", () => Player = new TestReplayPlayer(score, showResults: false));
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AddStep("load player", () => LoadScreen(Player));
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AddUntilStep("wait for loaded", () => Player.IsCurrentScreen());
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AddStep("seek to 8000", () => Player.Seek(8000));
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AddUntilStep("fail indicator visible", () => Player.ChildrenOfType<ReplayFailIndicator>().Any(indicator => indicator.IsAlive && indicator.IsPresent));
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}
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[Test]
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public void TestPlayerLoaderSettingsHover()
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{
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loadPlayerWithBeatmap();
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AddUntilStep("wait for settings overlay hidden", () => settingsOverlay().Expanded.Value, () => Is.False);
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AddStep("move mouse to right of screen", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopRight));
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AddUntilStep("wait for settings overlay visible", () => settingsOverlay().Expanded.Value, () => Is.True);
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AddStep("move mouse to centre of screen", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("wait for settings overlay hidden", () => settingsOverlay().Expanded.Value, () => Is.False);
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PlayerSettingsOverlay settingsOverlay() => Player.ChildrenOfType<PlayerSettingsOverlay>().Single();
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}
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private void loadPlayerWithBeatmap(IBeatmap? beatmap = null)
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{
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AddStep("create player", () =>
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{
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CreatePlayer(new OsuRuleset(), beatmap);
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});
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AddStep("Load player", () => LoadScreen(Player));
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AddUntilStep("player loaded", () => Player.IsLoaded);
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}
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protected void CreatePlayer(Ruleset ruleset, IBeatmap? beatmap = null)
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{
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Beatmap.Value = beatmap != null
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? CreateWorkingBeatmap(beatmap)
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: CreateWorkingBeatmap(ruleset.RulesetInfo);
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SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
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Player = new TestReplayPlayer(false);
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}
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}
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}
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