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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayLeaderboard.cs
T
2025-08-18 13:46:51 +03:00

272 lines
12 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Extensions.PolygonExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Leaderboards;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Tests.Gameplay;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneGameplayLeaderboard : OsuTestScene
{
private Box? blackBackground;
private DrawableGameplayLeaderboard leaderboard = null!;
[Cached]
private readonly LeaderboardManager leaderboardManager = new LeaderboardManager();
[Cached]
private readonly GameplayState gameplayState;
public TestSceneGameplayLeaderboard()
{
var localScore = new ScoreInfo
{
User = new APIUser { Username = "You", Id = 3 }
};
gameplayState = TestGameplayState.Create(new OsuRuleset(), null, new Score { ScoreInfo = localScore }, new Bindable<LocalUserPlayingState>(LocalUserPlayingState.Playing));
}
[BackgroundDependencyLoader]
private void load()
{
LoadComponent(leaderboardManager);
}
protected override void LoadComplete()
{
base.LoadComplete();
AddStep("toggle collapsed", () =>
{
if (leaderboard.IsNotNull())
leaderboard.CollapseDuringGameplay.Value = !leaderboard.CollapseDuringGameplay.Value;
});
AddStep("toggle black background", () => blackBackground?.FadeTo(1 - blackBackground.Alpha, 300, Easing.OutQuint));
AddSliderStep("leaderboard width", 0, 800, 300, v =>
{
if (leaderboard.IsNotNull())
leaderboard.Width = v;
});
AddSliderStep("leaderboard height", 0, 1000, 300, v =>
{
if (leaderboard.IsNotNull())
leaderboard.Height = v;
});
AddSliderStep("set player score", 50, 1_000_000, 700_000, v => gameplayState.ScoreProcessor.TotalScore.Value = v);
}
[Test]
public void TestDisplay()
{
AddStep("set scores", () =>
{
var friend = new APIUser { Username = "Friend", Id = 1337 };
var api = (DummyAPIAccess)API;
api.Friends.Clear();
api.Friends.Add(new APIRelation
{
Mutual = true,
RelationType = RelationType.Friend,
TargetID = friend.OnlineID,
TargetUser = friend
});
// this is dodgy but anything less dodgy is a lot of work
((Bindable<LeaderboardScores?>)leaderboardManager.Scores).Value = LeaderboardScores.Success(new[]
{
new ScoreInfo { User = new APIUser { Username = "Top", Id = 2 }, TotalScore = 900_000, Accuracy = 0.99, MaxCombo = 999 },
new ScoreInfo { User = new APIUser { Username = "Second", Id = 14 }, TotalScore = 800_000, Accuracy = 0.9, MaxCombo = 888 },
new ScoreInfo { User = friend, TotalScore = 700_000, Accuracy = 0.88, MaxCombo = 777 },
}, 3, null);
});
createLeaderboard();
AddStep("set score to 650k", () => gameplayState.ScoreProcessor.TotalScore.Value = 650_000);
AddUntilStep("wait for 4th spot", () => leaderboard.TrackedScore!.ScorePosition.Value, () => Is.EqualTo(4));
AddStep("set score to 750k", () => gameplayState.ScoreProcessor.TotalScore.Value = 750_000);
AddUntilStep("wait for 3rd spot", () => leaderboard.TrackedScore!.ScorePosition.Value, () => Is.EqualTo(3));
AddStep("set score to 850k", () => gameplayState.ScoreProcessor.TotalScore.Value = 850_000);
AddUntilStep("wait for 2nd spot", () => leaderboard.TrackedScore!.ScorePosition.Value, () => Is.EqualTo(2));
AddStep("set score to 950k", () => gameplayState.ScoreProcessor.TotalScore.Value = 950_000);
AddUntilStep("wait for 1st spot", () => leaderboard.TrackedScore!.ScorePosition.Value, () => Is.EqualTo(1));
}
[Test]
public void TestLongScores()
{
AddStep("set scores", () =>
{
var friend = new APIUser { Username = "Friend", Id = 1337 };
var api = (DummyAPIAccess)API;
api.Friends.Clear();
api.Friends.Add(new APIRelation
{
Mutual = true,
RelationType = RelationType.Friend,
TargetID = friend.OnlineID,
TargetUser = friend
});
// this is dodgy but anything less dodgy is a lot of work
((Bindable<LeaderboardScores?>)leaderboardManager.Scores).Value = LeaderboardScores.Success(new[]
{
new ScoreInfo { User = new APIUser { Username = "Top", Id = 2 }, TotalScore = 900_000_000, Accuracy = 0.99, MaxCombo = 999999 },
new ScoreInfo { User = new APIUser { Username = "Second", Id = 14 }, TotalScore = 800_000_000, Accuracy = 0.9, MaxCombo = 888888 },
new ScoreInfo { User = friend, TotalScore = 700_000_000, Accuracy = 0.88, MaxCombo = 777777 },
}, 3, null);
});
createLeaderboard();
AddStep("set score to 650k", () => gameplayState.ScoreProcessor.TotalScore.Value = 650_000_000);
AddUntilStep("wait for 4th spot", () => leaderboard.TrackedScore!.ScorePosition.Value, () => Is.EqualTo(4));
AddStep("set score to 750k", () => gameplayState.ScoreProcessor.TotalScore.Value = 750_000_000);
AddUntilStep("wait for 3rd spot", () => leaderboard.TrackedScore!.ScorePosition.Value, () => Is.EqualTo(3));
AddStep("set score to 850k", () => gameplayState.ScoreProcessor.TotalScore.Value = 850_000_000);
AddUntilStep("wait for 2nd spot", () => leaderboard.TrackedScore!.ScorePosition.Value, () => Is.EqualTo(2));
AddStep("set score to 950k", () => gameplayState.ScoreProcessor.TotalScore.Value = 950_000_000);
AddUntilStep("wait for 1st spot", () => leaderboard.TrackedScore!.ScorePosition.Value, () => Is.EqualTo(1));
}
[Test]
public void TestLayoutWithManyScores()
{
AddStep("set scores", () =>
{
var scores = new List<ScoreInfo>();
for (int i = 0; i < 32; i++)
scores.Add(new ScoreInfo { User = new APIUser { Username = $"Player {i + 1}" }, TotalScore = RNG.Next(700_000, 1_000_000) });
// this is dodgy but anything less dodgy is a lot of work
((Bindable<LeaderboardScores?>)leaderboardManager.Scores).Value = LeaderboardScores.Success(scores, scores.Count, null);
gameplayState.ScoreProcessor.TotalScore.Value = 0;
});
createLeaderboard();
// Gameplay leaderboard has custom scroll logic, which when coupled with LayoutDuration
// has caused layout to not work in the past.
AddUntilStep("wait for fill flow layout",
() => leaderboard.ChildrenOfType<FillFlowContainer<DrawableGameplayLeaderboardScore>>().First().ScreenSpaceDrawQuad.Intersects(leaderboard.ScreenSpaceDrawQuad));
AddUntilStep("wait for some scores not masked away",
() => leaderboard.ChildrenOfType<DrawableGameplayLeaderboardScore>().Any(s => leaderboard.ScreenSpaceDrawQuad.Contains(s.ScreenSpaceDrawQuad.Centre)));
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
AddStep("change score to middle", () => gameplayState.ScoreProcessor.TotalScore.Value = 850_000);
AddWaitStep("wait for movement", 5);
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
AddStep("change score to first", () => gameplayState.ScoreProcessor.TotalScore.Value = 1_000_000);
AddWaitStep("wait for movement", 5);
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
}
[Test]
public void TestExistingUsers()
{
AddStep("set scores", () =>
{
// this is dodgy but anything less dodgy is a lot of work
((Bindable<LeaderboardScores?>)leaderboardManager.Scores).Value = LeaderboardScores.Success(new[]
{
new ScoreInfo { User = new APIUser { Username = "peppy", Id = 2 }, TotalScore = 900_000, Accuracy = 0.99, MaxCombo = 999 },
new ScoreInfo { User = new APIUser { Username = "smoogipoo", Id = 1040328 }, TotalScore = 800_000, Accuracy = 0.9, MaxCombo = 888 },
new ScoreInfo { User = new APIUser { Username = "flyte", Id = 3103765 }, TotalScore = 700_000, Accuracy = 0.9, MaxCombo = 888 },
new ScoreInfo { User = new APIUser { Username = "frenzibyte", Id = 14210502 }, TotalScore = 600_000, Accuracy = 0.9, MaxCombo = 777 },
}, 4, null);
});
createLeaderboard();
}
[Test]
public void TestQuitScore()
{
AddStep("set scores", () =>
{
// this is dodgy but anything less dodgy is a lot of work
((Bindable<LeaderboardScores?>)leaderboardManager.Scores).Value = LeaderboardScores.Success(new[]
{
new ScoreInfo { User = new APIUser { Username = "Quit", Id = 3 }, TotalScore = 100_000, Accuracy = 0.99, MaxCombo = 999 },
}, 1, null);
});
createLeaderboard();
AddStep("mark score as quit", () =>
{
var quitScore = this.ChildrenOfType<SoloGameplayLeaderboardProvider>().Single().Scores.Single(s => s.User.Username == "Quit");
quitScore.HasQuit.Value = true;
});
}
private void createLeaderboard()
{
AddStep("create leaderboard", () =>
{
SoloGameplayLeaderboardProvider soloGameplayLeaderboardProvider;
Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
{
(typeof(IGameplayLeaderboardProvider), soloGameplayLeaderboardProvider = new SoloGameplayLeaderboardProvider()),
},
Children = new Drawable[]
{
soloGameplayLeaderboardProvider,
blackBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0f,
},
leaderboard = new DrawableGameplayLeaderboard
{
CollapseDuringGameplay = { Value = false },
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
};
});
}
}
}