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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSliderBody.cs
T
Dean Herbert 981383b52b Add minimal slider body transparency to "Argon" skins
Addresses concerns in https://github.com/ppy/osu/discussions/24226.

I basically adjusted opacity down until it started to visually detract
from the skin. The pro level is lower than I'd want to see, but feels
like a midpoint that some users may find usable.

This is a band-aid fix until we can get proper support for settings like
this into the skin editor.
2025-05-07 13:23:18 +09:00

50 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public partial class ArgonSliderBody : PlaySliderBody
{
// Eventually this would be a user setting.
public float BodyAlpha { get; init; } = 1;
protected override void LoadComplete()
{
const float path_radius = ArgonMainCirclePiece.OUTER_GRADIENT_SIZE / 2;
base.LoadComplete();
AccentColourBindable.BindValueChanged(accent => BorderColour = accent.NewValue, true);
ScaleBindable.BindValueChanged(scale => PathRadius = path_radius * scale.NewValue, true);
// This border size thing is kind of weird, hey.
const float intended_thickness = ArgonMainCirclePiece.GRADIENT_THICKNESS / path_radius;
BorderSize = intended_thickness / Default.DrawableSliderPath.BORDER_PORTION;
}
protected override Default.DrawableSliderPath CreateSliderPath() => new DrawableSliderPath();
protected override Color4 GetBodyAccentColour(ISkinSource skin, Color4 hitObjectAccentColour)
{
return base.GetBodyAccentColour(skin, hitObjectAccentColour).Opacity(BodyAlpha);
}
private partial class DrawableSliderPath : Default.DrawableSliderPath
{
protected override Color4 ColourAt(float position)
{
if (CalculatedBorderPortion != 0f && position <= CalculatedBorderPortion)
return BorderColour;
return AccentColour.Darken(4);
}
}
}
}