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osu-lazer/osu.Game/Screens/Multi/RealtimeMultiplayer
Dean Herbert 12df3056e6 Ensure appropriate screens handle exiting when the server gets disconnected
I would have liked for this to be handled via the `OnRoomChanged` event
flow, but this isn't present in RealtimeMatchSubScreen due to
inheritence woes.
2020-12-23 16:35:39 +09:00
..
Match Add very basic error handling on ChangeSettings calls 2020-12-22 16:50:30 +09:00
Participants Start state display as hidden 2020-12-22 21:49:42 +01:00
RealtimeFilterControl.cs Add realtime lounge subscreen 2020-12-20 23:36:56 +09:00
RealtimeLoungeSubScreen.cs Create the correct room subscreen 2020-12-21 00:21:30 +09:00
RealtimeMatchSongSelect.cs Remove unused using 2020-12-22 17:21:53 +09:00
RealtimeMatchSubScreen.cs Ensure appropriate screens handle exiting when the server gets disconnected 2020-12-23 16:35:39 +09:00
RealtimeMultiplayer.cs Add realtime lounge subscreen 2020-12-20 23:36:56 +09:00
RealtimePlayer.cs Ensure appropriate screens handle exiting when the server gets disconnected 2020-12-23 16:35:39 +09:00
RealtimeResultsScreen.cs Disable watching replays from realtime results screen 2020-12-21 00:14:54 +09:00
RealtimeRoomComposite.cs Add base class for all realtime multiplayer classes 2020-12-19 02:41:23 +09:00
RealtimeRoomManager.cs Add comment explaining why things are done where they are 2020-12-23 13:57:48 +09:00