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osu-lazer/osu.Game/Screens/Select/BeatmapInfoWedge.cs
2020-10-21 19:05:14 +02:00

499 lines
20 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Framework.Logging;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Ranking.Expanded;
namespace osu.Game.Screens.Select
{
public class BeatmapInfoWedge : VisibilityContainer
{
private const float shear_width = 36.75f;
private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / SongSelect.WEDGE_HEIGHT, 0);
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
[Resolved]
private BeatmapDifficultyManager difficultyManager { get; set; }
private IBindable<StarDifficulty> beatmapDifficulty;
protected BufferedWedgeInfo Info;
public BeatmapInfoWedge()
{
Shear = wedged_container_shear;
Masking = true;
BorderColour = new Color4(221, 255, 255, 255);
BorderThickness = 2.5f;
Alpha = 0;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(130, 204, 255, 150),
Radius = 20,
Roundness = 15,
};
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] Bindable<RulesetInfo> parentRuleset)
{
ruleset.BindTo(parentRuleset);
ruleset.ValueChanged += _ => updateDisplay();
}
protected override void PopIn()
{
this.MoveToX(0, 800, Easing.OutQuint);
this.RotateTo(0, 800, Easing.OutQuint);
this.FadeIn(250);
}
protected override void PopOut()
{
this.MoveToX(-100, 800, Easing.In);
this.RotateTo(10, 800, Easing.In);
this.FadeOut(500, Easing.In);
}
private WorkingBeatmap beatmap;
public WorkingBeatmap Beatmap
{
get => beatmap;
set
{
if (beatmap == value) return;
beatmap = value;
beatmapDifficulty?.UnbindAll();
beatmapDifficulty = difficultyManager.GetBindableDifficulty(beatmap.BeatmapInfo);
beatmapDifficulty.BindValueChanged(_ => updateDisplay());
updateDisplay();
}
}
public override bool IsPresent => base.IsPresent || Info == null; // Visibility is updated in the LoadComponentAsync callback
private BufferedWedgeInfo loadingInfo;
private void updateDisplay()
{
void removeOldInfo()
{
State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible;
Info?.FadeOut(250);
Info?.Expire();
Info = null;
}
if (beatmap == null)
{
removeOldInfo();
return;
}
LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value, beatmapDifficulty.Value)
{
Shear = -Shear,
Depth = Info?.Depth + 1 ?? 0
}, loaded =>
{
// ensure we are the most recent loaded wedge.
if (loaded != loadingInfo) return;
removeOldInfo();
Add(Info = loaded);
});
}
public class BufferedWedgeInfo : BufferedContainer
{
public OsuSpriteText VersionLabel { get; private set; }
public OsuSpriteText TitleLabel { get; private set; }
public OsuSpriteText ArtistLabel { get; private set; }
public BeatmapSetOnlineStatusPill StatusPill { get; private set; }
public FillFlowContainer MapperContainer { get; private set; }
public FillFlowContainer InfoLabelContainer { get; private set; }
private ILocalisedBindableString titleBinding;
private ILocalisedBindableString artistBinding;
private readonly WorkingBeatmap beatmap;
private readonly RulesetInfo ruleset;
private readonly StarDifficulty starDifficulty;
public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset, StarDifficulty difficulty)
: base(pixelSnapping: true)
{
this.beatmap = beatmap;
ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset;
starDifficulty = difficulty;
}
[BackgroundDependencyLoader]
private void load(LocalisationManager localisation)
{
var beatmapInfo = beatmap.BeatmapInfo;
var metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
CacheDrawnFrameBuffer = true;
RelativeSizeAxes = Axes.Both;
titleBinding = localisation.GetLocalisedString(new LocalisedString((metadata.TitleUnicode, metadata.Title)));
artistBinding = localisation.GetLocalisedString(new LocalisedString((metadata.ArtistUnicode, metadata.Artist)));
Children = new Drawable[]
{
// We will create the white-to-black gradient by modulating transparency and having
// a black backdrop. This results in an sRGB-space gradient and not linear space,
// transitioning from white to black more perceptually uniformly.
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
// We use a container, such that we can set the colour gradient to go across the
// vertices of the masked container instead of the vertices of the (larger) sprite.
new Container
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
Children = new[]
{
// Zoomed-in and cropped beatmap background
new BeatmapBackgroundSprite(beatmap)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
},
},
},
new DifficultyColourBar(starDifficulty)
{
RelativeSizeAxes = Axes.Y,
Width = 20,
},
new FillFlowContainer
{
Name = "Topleft-aligned metadata",
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Direction = FillDirection.Vertical,
Padding = new MarginPadding { Top = 10, Left = 25, Right = shear_width * 2.5f },
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new Drawable[]
{
VersionLabel = new OsuSpriteText
{
Text = beatmapInfo.Version,
Font = OsuFont.GetFont(size: 24, italics: true),
RelativeSizeAxes = Axes.X,
Truncate = true,
},
}
},
new FillFlowContainer
{
Name = "Topright-aligned metadata",
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Direction = FillDirection.Vertical,
Padding = new MarginPadding { Top = 14, Right = shear_width / 2 },
AutoSizeAxes = Axes.Both,
Shear = wedged_container_shear,
Children = new[]
{
createStarRatingDisplay(starDifficulty).With(display =>
{
display.Anchor = Anchor.TopRight;
display.Origin = Anchor.TopRight;
display.Shear = -wedged_container_shear;
}),
StatusPill = new BeatmapSetOnlineStatusPill
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Shear = -wedged_container_shear,
TextSize = 11,
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
Status = beatmapInfo.Status,
}
}
},
new FillFlowContainer
{
Name = "Centre-aligned metadata",
Anchor = Anchor.CentreLeft,
Origin = Anchor.TopLeft,
Y = -7,
Direction = FillDirection.Vertical,
Padding = new MarginPadding { Left = 25, Right = shear_width },
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new Drawable[]
{
TitleLabel = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 28, italics: true),
RelativeSizeAxes = Axes.X,
Truncate = true,
},
ArtistLabel = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 17, italics: true),
RelativeSizeAxes = Axes.X,
Truncate = true,
},
MapperContainer = new FillFlowContainer
{
Margin = new MarginPadding { Top = 10 },
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Children = getMapper(metadata)
},
InfoLabelContainer = new FillFlowContainer
{
Margin = new MarginPadding { Top = 20 },
Spacing = new Vector2(20, 0),
AutoSizeAxes = Axes.Both,
Children = getInfoLabels()
}
}
}
};
titleBinding.BindValueChanged(_ => setMetadata(metadata.Source));
artistBinding.BindValueChanged(_ => setMetadata(metadata.Source), true);
// no difficulty means it can't have a status to show
if (beatmapInfo.Version == null)
StatusPill.Hide();
}
private static Drawable createStarRatingDisplay(StarDifficulty difficulty) => difficulty.Stars > 0
? new StarRatingDisplay(difficulty)
{
Margin = new MarginPadding { Bottom = 5 }
}
: Empty();
private void setMetadata(string source)
{
ArtistLabel.Text = artistBinding.Value;
TitleLabel.Text = string.IsNullOrEmpty(source) ? titleBinding.Value : source + " — " + titleBinding.Value;
ForceRedraw();
}
private InfoLabel[] getInfoLabels()
{
var b = beatmap.Beatmap;
List<InfoLabel> labels = new List<InfoLabel>();
if (b?.HitObjects?.Any() == true)
{
labels.Add(new InfoLabel(new BeatmapStatistic
{
Name = "Length",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Length),
Content = TimeSpan.FromMilliseconds(b.BeatmapInfo.Length).ToString(@"m\:ss"),
}));
labels.Add(new InfoLabel(new BeatmapStatistic
{
Name = "BPM",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Bpm),
Content = getBPMRange(b),
}));
try
{
IBeatmap playableBeatmap;
try
{
// Try to get the beatmap with the user's ruleset
playableBeatmap = beatmap.GetPlayableBeatmap(ruleset, Array.Empty<Mod>());
}
catch (BeatmapInvalidForRulesetException)
{
// Can't be converted to the user's ruleset, so use the beatmap's own ruleset
playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset, Array.Empty<Mod>());
}
labels.AddRange(playableBeatmap.GetStatistics().Select(s => new InfoLabel(s)));
}
catch (Exception e)
{
Logger.Error(e, "Could not load beatmap successfully!");
}
}
return labels.ToArray();
}
private string getBPMRange(IBeatmap beatmap)
{
double bpmMax = beatmap.ControlPointInfo.BPMMaximum;
double bpmMin = beatmap.ControlPointInfo.BPMMinimum;
if (Precision.AlmostEquals(bpmMin, bpmMax))
return $"{bpmMin:0}";
return $"{bpmMin:0}-{bpmMax:0} (mostly {beatmap.ControlPointInfo.BPMMode:0})";
}
private OsuSpriteText[] getMapper(BeatmapMetadata metadata)
{
if (string.IsNullOrEmpty(metadata.Author?.Username))
return Array.Empty<OsuSpriteText>();
return new[]
{
new OsuSpriteText
{
Text = "mapped by ",
Font = OsuFont.GetFont(size: 15),
},
new OsuSpriteText
{
Text = metadata.Author.Username,
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 15),
}
};
}
public class InfoLabel : Container, IHasTooltip
{
public string TooltipText { get; }
public InfoLabel(BeatmapStatistic statistic)
{
TooltipText = statistic.Name;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Size = new Vector2(20),
Children = new[]
{
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex(@"441288"),
Icon = FontAwesome.Solid.Square,
Rotation = 45,
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex(@"f7dd55"),
Icon = FontAwesome.Regular.Circle,
Size = new Vector2(0.8f)
},
statistic.CreateIcon().With(i =>
{
i.Anchor = Anchor.Centre;
i.Origin = Anchor.Centre;
i.RelativeSizeAxes = Axes.Both;
i.Colour = Color4Extensions.FromHex(@"f7dd55");
i.Size = new Vector2(0.64f);
}),
}
},
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Colour = new Color4(255, 221, 85, 255),
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17),
Margin = new MarginPadding { Left = 30 },
Text = statistic.Content,
}
};
}
}
private class DifficultyColourBar : Container
{
private readonly StarDifficulty difficulty;
public DifficultyColourBar(StarDifficulty difficulty)
{
this.difficulty = difficulty;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
const float full_opacity_ratio = 0.7f;
var difficultyColour = colours.ForDifficultyRating(difficulty.DifficultyRating);
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = difficultyColour,
Width = full_opacity_ratio,
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Colour = difficultyColour,
Alpha = 0.5f,
X = full_opacity_ratio,
Width = 1 - full_opacity_ratio,
}
};
}
}
}
}
}