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103 lines
3.2 KiB
C#
103 lines
3.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.GameModes;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Charts;
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using osu.Game.Screens.Direct;
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using osu.Game.Screens.Multiplayer;
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using OpenTK;
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using osu.Game.Screens.Select;
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namespace osu.Game.Screens.Menu
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{
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public class MainMenu : OsuGameMode
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{
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private ButtonSystem buttons;
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public override string Name => @"Main Menu";
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internal override bool ShowOverlays => buttons.State != MenuState.Initial;
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private BackgroundMode background;
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protected override BackgroundMode CreateBackground() => background;
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public MainMenu()
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{
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background = new BackgroundModeDefault();
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Children = new Drawable[]
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{
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new ParallaxContainer
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{
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ParallaxAmount = 0.01f,
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Children = new Drawable[]
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{
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buttons = new ButtonSystem
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{
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OnChart = delegate { Push(new ChartListing()); },
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OnDirect = delegate { Push(new OnlineListing()); },
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OnEdit = delegate { Push(new EditSongSelect()); },
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OnSolo = delegate { Push(new PlaySongSelect()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnTest = delegate { Push(new TestBrowser()); },
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OnExit = delegate { Exit(); },
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}
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuGame game)
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{
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background.Preload(game);
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buttons.OnSettings = game.ToggleOptions;
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}
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protected override void OnEntering(GameMode last)
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{
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base.OnEntering(last);
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buttons.FadeInFromZero(500);
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}
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protected override void OnSuspending(GameMode next)
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{
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base.OnSuspending(next);
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const float length = 400;
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buttons.State = MenuState.EnteringMode;
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Content.FadeOut(length, EasingTypes.InSine);
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Content.MoveTo(new Vector2(-800, 0), length, EasingTypes.InSine);
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}
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protected override void OnResuming(GameMode last)
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{
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base.OnResuming(last);
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const float length = 300;
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buttons.State = MenuState.TopLevel;
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Content.FadeIn(length, EasingTypes.OutQuint);
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Content.MoveTo(new Vector2(0, 0), length, EasingTypes.OutQuint);
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}
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protected override bool OnExiting(GameMode next)
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{
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buttons.State = MenuState.Exit;
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Content.FadeOut(ButtonSystem.EXIT_DELAY);
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return base.OnExiting(next);
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}
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}
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}
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