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osu-lazer/osu.Game/Beatmaps/Formats
Aurelian 1127a69359 Moved DIfficulty Clamping to occur after the file has been parsed
This is to handle potential issues with the ruleset being parsed after circle size has been parsed.
2024-05-21 10:15:53 +02:00
..
Decoder.cs Apply NRT to osu.Game.Betamaps.Formats namespace 2023-08-16 19:37:24 +09:00
IHasComboColours.cs Apply NRT to osu.Game.Betamaps.Formats namespace 2023-08-16 19:37:24 +09:00
IHasCustomColours.cs Automated pass 2023-06-24 01:00:03 +09:00
JsonBeatmapDecoder.cs Automated pass 2023-06-24 01:00:03 +09:00
LegacyBeatmapDecoder.cs Moved DIfficulty Clamping to occur after the file has been parsed 2024-05-21 10:15:53 +02:00
LegacyBeatmapEncoder.cs Preserve storyboard events when saving a beatmap in the editor 2024-04-30 00:01:56 +08:00
LegacyDecoder.cs Remove all usage of LegacyDifficultyControlPoint 2023-09-07 17:41:57 +09:00
LegacyDifficultyCalculatorBeatmapDecoder.cs Automated pass 2023-06-24 01:00:03 +09:00
LegacyStoryboardDecoder.cs Merge branch 'master' into storyboard-loops-v2 2024-05-01 23:46:38 +03:00
Parsing.cs Automated pass 2023-06-24 01:00:03 +09:00