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osu-lazer/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs
2022-11-27 00:00:27 +09:00

78 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Catch.Mods
{
public partial class CatchModFlashlight : ModFlashlight<CatchHitObject>
{
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
{
MinValue = 0.5f,
MaxValue = 1.5f,
Precision = 0.1f
};
public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
public override float DefaultFlashlightSize => 325;
protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield);
private CatchPlayfield playfield = null!;
public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{
playfield = (CatchPlayfield)drawableRuleset.Playfield;
base.ApplyToDrawableRuleset(drawableRuleset);
}
private partial class CatchFlashlight : Flashlight
{
private readonly CatchPlayfield playfield;
public CatchFlashlight(CatchModFlashlight modFlashlight, CatchPlayfield playfield)
: base(modFlashlight)
{
this.playfield = playfield;
FlashlightSize = new Vector2(0, GetSize());
FlashlightSmoothness = 1.4f;
}
protected override float GetComboScaleFor(int combo)
{
if (combo >= 200)
return 0.770f;
if (combo >= 100)
return 0.885f;
return 1.0f;
}
protected override void Update()
{
base.Update();
FlashlightPosition = playfield.CatcherArea.ToSpaceOfOtherDrawable(playfield.Catcher.DrawPosition, this);
}
protected override void UpdateFlashlightSize(float size)
{
this.TransformTo(nameof(FlashlightSize), new Vector2(0, size), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "CircularFlashlight";
}
}
}