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osu-lazer/osu.Game/Rulesets/UI/ICanAttachHUDPieces.cs

22 lines
823 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.ClicksPerSecond;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// A target (generally always <see cref="DrawableRuleset"/>) which can attach various skinnable components.
/// </summary>
/// <remarks>
/// Attach methods will give the target permission to prepare the component into a usable state, usually via
/// calling methods on the component (attaching various gameplay devices).
/// </remarks>
public interface ICanAttachHUDPieces
{
void Attach(InputCountController inputCountController);
void Attach(ClicksPerSecondController controller);
}
}