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cc3468b4ab
- make `UserActivity.InGame` and derive that to `InSoloGame` and `InMultiplayerGame` - rename `SoloGame` to `InSoloGame` - rename `MultiplayerGame` to `InMultiplayerGame`
67 lines
2.0 KiB
C#
67 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Users;
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namespace osu.Game.Online.Chat
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{
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public class NowPlayingCommand : Component
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{
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[Resolved]
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private IChannelPostTarget channelManager { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; }
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[Resolved]
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private Bindable<WorkingBeatmap> currentBeatmap { get; set; }
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private readonly Channel target;
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/// <summary>
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/// Creates a new <see cref="NowPlayingCommand"/> to post the currently-playing beatmap to a parenting <see cref="IChannelPostTarget"/>.
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/// </summary>
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/// <param name="target">The target channel to post to. If <c>null</c>, the currently-selected channel will be posted to.</param>
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public NowPlayingCommand(Channel target = null)
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{
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this.target = target;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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string verb;
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BeatmapInfo beatmap;
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switch (api.Activity.Value)
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{
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case UserActivity.InGame game:
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verb = "playing";
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beatmap = game.Beatmap;
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break;
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case UserActivity.Editing edit:
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verb = "editing";
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beatmap = edit.Beatmap;
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break;
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default:
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verb = "listening to";
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beatmap = currentBeatmap.Value.BeatmapInfo;
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break;
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}
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var beatmapString = beatmap.OnlineBeatmapID.HasValue ? $"[{api.WebsiteRootUrl}/b/{beatmap.OnlineBeatmapID} {beatmap}]" : beatmap.ToString();
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channelManager.PostMessage($"is {verb} {beatmapString}", true, target);
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Expire();
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}
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}
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}
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