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This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class. I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction. |
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Beatmaps | ||
Difficulty | ||
Edit | ||
Judgements | ||
MathUtils | ||
Mods | ||
Objects | ||
Properties | ||
Replays | ||
Resources/Testing/Beatmaps | ||
Scoring | ||
Skinning | ||
UI | ||
CatchInputManager.cs | ||
CatchRuleset.cs | ||
CatchSkinComponent.cs | ||
CatchSkinComponents.cs | ||
osu.Game.Rulesets.Catch.csproj |