mirror of
https://github.com/ppy/osu.git
synced 2024-11-19 02:22:56 +08:00
415 lines
15 KiB
C#
415 lines
15 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
|
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.GameModes;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Database;
|
|
using osu.Game.Modes;
|
|
using osu.Game.Screens.Backgrounds;
|
|
using OpenTK;
|
|
using OpenTK.Graphics;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Framework;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Graphics.Transformations;
|
|
using osu.Game.Beatmaps.Drawables;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Graphics;
|
|
using osu.Framework.Input;
|
|
using OpenTK.Input;
|
|
using osu.Game.Graphics;
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Threading;
|
|
|
|
namespace osu.Game.Screens.Select
|
|
{
|
|
public class PlaySongSelect : OsuGameMode
|
|
{
|
|
private Bindable<PlayMode> playMode;
|
|
private BeatmapDatabase database;
|
|
protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
|
|
|
|
private CarouselContainer carousel;
|
|
private TrackManager trackManager;
|
|
|
|
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
|
|
private static readonly Vector2 wedged_container_start_position = new Vector2(0, 50);
|
|
private BeatmapInfoWedge beatmapInfoWedge;
|
|
|
|
private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20);
|
|
private CancellationTokenSource initialAddSetsTask;
|
|
|
|
private AudioSample sampleChangeDifficulty;
|
|
private AudioSample sampleChangeBeatmap;
|
|
|
|
private List<BeatmapGroup> beatmapGroups;
|
|
|
|
private Footer footer;
|
|
|
|
class WedgeBackground : Container
|
|
{
|
|
public WedgeBackground()
|
|
{
|
|
Children = new[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Size = new Vector2(1, 0.5f),
|
|
Colour = Color4.Black.Opacity(0.5f),
|
|
Shear = new Vector2(0.15f, 0),
|
|
EdgeSmoothness = new Vector2(2, 0),
|
|
},
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
RelativePositionAxes = Axes.Y,
|
|
Size = new Vector2(1, -0.5f),
|
|
Position = new Vector2(0, 1),
|
|
Colour = Color4.Black.Opacity(0.5f),
|
|
Shear = new Vector2(-0.15f, 0),
|
|
EdgeSmoothness = new Vector2(2, 0),
|
|
},
|
|
};
|
|
}
|
|
}
|
|
|
|
Player player;
|
|
FilterControl filter;
|
|
|
|
private void start()
|
|
{
|
|
if (player != null || Beatmap == null)
|
|
return;
|
|
|
|
//in the future we may want to move this logic to a PlayerLoader gamemode or similar, so we can rely on the SongSelect transition
|
|
//and provide a better loading experience (at the moment song select is still accepting input during preload).
|
|
player = new Player
|
|
{
|
|
BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap,
|
|
PreferredPlayMode = playMode.Value
|
|
};
|
|
|
|
player.Preload(Game, delegate
|
|
{
|
|
if (!Push(player))
|
|
{
|
|
player = null;
|
|
//error occured?
|
|
}
|
|
});
|
|
}
|
|
|
|
[BackgroundDependencyLoader(permitNulls: true)]
|
|
private void load(BeatmapDatabase beatmaps, AudioManager audio, BaseGame game,
|
|
OsuGame osuGame, OsuColour colours)
|
|
{
|
|
const float carouselWidth = 640;
|
|
const float bottomToolHeight = 50;
|
|
beatmapGroups = new List<BeatmapGroup>();
|
|
Children = new Drawable[]
|
|
{
|
|
new ParallaxContainer
|
|
{
|
|
ParallaxAmount = 0.005f,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new []
|
|
{
|
|
new WedgeBackground
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding { Right = carouselWidth * 0.76f },
|
|
},
|
|
}
|
|
},
|
|
carousel = new CarouselContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Y,
|
|
Size = new Vector2(carouselWidth, 1),
|
|
Anchor = Anchor.CentreRight,
|
|
Origin = Anchor.CentreRight,
|
|
},
|
|
filter = new FilterControl
|
|
{
|
|
Position = wedged_container_start_position,
|
|
RelativeSizeAxes = Axes.X,
|
|
FilterChanged = filterChanged,
|
|
Exit = Exit,
|
|
},
|
|
beatmapInfoWedge = new BeatmapInfoWedge
|
|
{
|
|
Alpha = 0,
|
|
Position = wedged_container_start_position,
|
|
Size = wedged_container_size,
|
|
RelativeSizeAxes = Axes.X,
|
|
Margin = new MarginPadding { Top = 20, Right = 20, },
|
|
},
|
|
footer = new Footer()
|
|
{
|
|
OnBack = Exit,
|
|
OnStart = start,
|
|
}
|
|
};
|
|
|
|
footer.AddButton(@"mods", colours.Yellow, null);
|
|
footer.AddButton(@"random", colours.Green, carousel.SelectRandom);
|
|
footer.AddButton(@"options", colours.Blue, null);
|
|
|
|
if (osuGame != null)
|
|
{
|
|
playMode = osuGame.PlayMode;
|
|
playMode.ValueChanged += playMode_ValueChanged;
|
|
}
|
|
|
|
if (database == null)
|
|
database = beatmaps;
|
|
|
|
database.BeatmapSetAdded += onDatabaseOnBeatmapSetAdded;
|
|
|
|
trackManager = audio.Track;
|
|
|
|
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
|
|
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
|
|
|
|
initialAddSetsTask = new CancellationTokenSource();
|
|
|
|
Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token);
|
|
}
|
|
|
|
private ScheduledDelegate filterTask;
|
|
|
|
private void filterChanged()
|
|
{
|
|
filterTask?.Cancel();
|
|
filterTask = Scheduler.AddDelayed(() =>
|
|
{
|
|
filterTask = null;
|
|
var search = filter.Search;
|
|
BeatmapGroup newSelection = null;
|
|
foreach (var beatmapGroup in carousel)
|
|
{
|
|
var set = beatmapGroup.BeatmapSet;
|
|
bool match = string.IsNullOrEmpty(search)
|
|
|| (set.Metadata.Artist ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
|
|| (set.Metadata.ArtistUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
|
|| (set.Metadata.Title ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
|
|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
|
|
if (match)
|
|
{
|
|
beatmapGroup.State = BeatmapGroupState.Collapsed;
|
|
if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
|
|
newSelection = beatmapGroup;
|
|
}
|
|
else
|
|
{
|
|
beatmapGroup.State = BeatmapGroupState.Hidden;
|
|
}
|
|
}
|
|
if (newSelection != null)
|
|
carousel.SelectBeatmap(newSelection.BeatmapSet.Beatmaps[0], false);
|
|
}, 250);
|
|
}
|
|
|
|
private void onDatabaseOnBeatmapSetAdded(BeatmapSetInfo s)
|
|
{
|
|
Schedule(() => addBeatmapSet(s, Game, true));
|
|
}
|
|
|
|
protected override void OnEntering(GameMode last)
|
|
{
|
|
base.OnEntering(last);
|
|
ensurePlayingSelected();
|
|
|
|
changeBackground(Beatmap);
|
|
|
|
Content.FadeInFromZero(250);
|
|
|
|
beatmapInfoWedge.MoveToX(wedged_container_start_position.X - 50);
|
|
beatmapInfoWedge.MoveToX(wedged_container_start_position.X, 800, EasingTypes.OutQuint);
|
|
|
|
filter.Activate();
|
|
}
|
|
|
|
protected override void OnResuming(GameMode last)
|
|
{
|
|
player = null;
|
|
|
|
changeBackground(Beatmap);
|
|
ensurePlayingSelected();
|
|
base.OnResuming(last);
|
|
|
|
Content.FadeIn(250);
|
|
|
|
Content.ScaleTo(1, 250, EasingTypes.OutSine);
|
|
|
|
filter.Activate();
|
|
}
|
|
|
|
protected override void OnSuspending(GameMode next)
|
|
{
|
|
Content.ScaleTo(1.1f, 250, EasingTypes.InSine);
|
|
|
|
Content.FadeOut(250);
|
|
|
|
filter.Deactivate();
|
|
base.OnSuspending(next);
|
|
}
|
|
|
|
protected override bool OnExiting(GameMode next)
|
|
{
|
|
beatmapInfoWedge.MoveTo(wedged_container_start_position + new Vector2(-100, 50), 800, EasingTypes.InQuint);
|
|
beatmapInfoWedge.RotateTo(10, 800, EasingTypes.InQuint);
|
|
|
|
Content.FadeOut(100);
|
|
|
|
filter.Deactivate();
|
|
return base.OnExiting(next);
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
if (playMode != null)
|
|
playMode.ValueChanged -= playMode_ValueChanged;
|
|
|
|
database.BeatmapSetAdded -= onDatabaseOnBeatmapSetAdded;
|
|
|
|
initialAddSetsTask.Cancel();
|
|
}
|
|
|
|
private void playMode_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
}
|
|
|
|
private void changeBackground(WorkingBeatmap beatmap)
|
|
{
|
|
var backgroundModeBeatmap = Background as BackgroundModeBeatmap;
|
|
if (backgroundModeBeatmap != null)
|
|
{
|
|
backgroundModeBeatmap.Beatmap = beatmap;
|
|
backgroundModeBeatmap.BlurTo(BACKGROUND_BLUR, 1000);
|
|
}
|
|
|
|
if (beatmap != null)
|
|
beatmapInfoWedge.UpdateBeatmap(beatmap);
|
|
}
|
|
|
|
/// <summary>
|
|
/// The global Beatmap was changed.
|
|
/// </summary>
|
|
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
|
|
{
|
|
base.OnBeatmapChanged(beatmap);
|
|
|
|
//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
|
|
changeBackground(beatmap);
|
|
carousel.SelectBeatmap(beatmap.BeatmapInfo);
|
|
}
|
|
|
|
/// <summary>
|
|
/// selection has been changed as the result of interaction with the carousel.
|
|
/// </summary>
|
|
private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap)
|
|
{
|
|
bool beatmapSetChange = false;
|
|
|
|
if (!beatmap.Equals(Beatmap?.BeatmapInfo))
|
|
{
|
|
if (beatmap.BeatmapSetInfoID == Beatmap?.BeatmapInfo.BeatmapSetInfoID)
|
|
sampleChangeDifficulty.Play();
|
|
else
|
|
{
|
|
sampleChangeBeatmap.Play();
|
|
beatmapSetChange = true;
|
|
}
|
|
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
|
|
}
|
|
ensurePlayingSelected(beatmapSetChange);
|
|
}
|
|
|
|
private void ensurePlayingSelected(bool preview = false)
|
|
{
|
|
AudioTrack track = Beatmap?.Track;
|
|
|
|
if (track != null)
|
|
{
|
|
trackManager.SetExclusive(track);
|
|
if (preview)
|
|
track.Seek(Beatmap.Beatmap.Metadata.PreviewTime);
|
|
track.Start();
|
|
}
|
|
}
|
|
|
|
private void addBeatmapSet(BeatmapSetInfo beatmapSet, BaseGame game, bool select = false)
|
|
{
|
|
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.ID);
|
|
beatmapSet.Beatmaps.ForEach(b =>
|
|
{
|
|
database.GetChildren(b);
|
|
if (b.Metadata == null) b.Metadata = beatmapSet.Metadata;
|
|
});
|
|
|
|
beatmapSet.Beatmaps = beatmapSet.Beatmaps.OrderBy(b => b.StarDifficulty).ToList();
|
|
|
|
var beatmap = new WorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault(), beatmapSet, database);
|
|
|
|
var group = new BeatmapGroup(beatmap, beatmapSet)
|
|
{
|
|
SelectionChanged = selectionChanged,
|
|
StartRequested = b => start()
|
|
};
|
|
|
|
//for the time being, let's completely load the difficulty panels in the background.
|
|
//this likely won't scale so well, but allows us to completely async the loading flow.
|
|
Task.WhenAll(group.BeatmapPanels.Select(panel => panel.Preload(game))).ContinueWith(task => Schedule(delegate
|
|
{
|
|
beatmapGroups.Add(group);
|
|
|
|
carousel.AddGroup(group);
|
|
|
|
if (Beatmap == null || select)
|
|
carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
|
|
else
|
|
{
|
|
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(Beatmap.BeatmapInfo));
|
|
if (panel != null)
|
|
carousel.SelectGroup(group, panel);
|
|
}
|
|
}));
|
|
}
|
|
|
|
private void addBeatmapSets(BaseGame game, CancellationToken token)
|
|
{
|
|
foreach (var beatmapSet in database.Query<BeatmapSetInfo>())
|
|
{
|
|
if (token.IsCancellationRequested) return;
|
|
addBeatmapSet(beatmapSet, game);
|
|
}
|
|
}
|
|
|
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
|
{
|
|
switch (args.Key)
|
|
{
|
|
case Key.Enter:
|
|
start();
|
|
return true;
|
|
}
|
|
|
|
return base.OnKeyDown(state, args);
|
|
}
|
|
}
|
|
}
|