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osu-lazer/osu.Game/Overlays/Options/Graphics/RendererOptions.cs
2016-11-10 17:40:42 -05:00

39 lines
1.3 KiB
C#

using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Options.Graphics
{
public class RendererOptions : OptionsSubsection
{
protected override string Header => "Renderer";
[Initializer]
private void Load(OsuConfigManager config)
{
// NOTE: Compatability mode omitted
Children = new Drawable[]
{
new SpriteText { Text = "Frame limiter: TODO dropdown" },
new CheckBoxOption
{
LabelText = "Show FPS counter",
Bindable = config.GetBindable<bool>(OsuConfig.FpsCounter),
},
new CheckBoxOption
{
LabelText = "Reduce dropped frames",
Bindable = config.GetBindable<bool>(OsuConfig.ForceFrameFlush),
},
new CheckBoxOption
{
LabelText = "Detect performance issues",
Bindable = config.GetBindable<bool>(OsuConfig.DetectPerformanceIssues),
},
};
}
}
}