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osu-lazer/osu.Game/Overlays/Options/Graphics/DetailOptions.cs
2016-11-10 17:40:42 -05:00

58 lines
2.0 KiB
C#

using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Options.Graphics
{
public class DetailOptions : OptionsSubsection
{
protected override string Header => "Detail Settings";
[Initializer]
private void Load(OsuConfigManager config)
{
Children = new Drawable[]
{
new CheckBoxOption
{
LabelText = "Snaking sliders",
Bindable = config.GetBindable<bool>(OsuConfig.SnakingSliders)
},
new CheckBoxOption
{
LabelText = "Background video",
Bindable = config.GetBindable<bool>(OsuConfig.Video)
},
new CheckBoxOption
{
LabelText = "Storyboards",
Bindable = config.GetBindable<bool>(OsuConfig.ShowStoryboard)
},
new CheckBoxOption
{
LabelText = "Combo bursts",
Bindable = config.GetBindable<bool>(OsuConfig.ComboBurst)
},
new CheckBoxOption
{
LabelText = "Hit lighting",
Bindable = config.GetBindable<bool>(OsuConfig.HitLighting)
},
new CheckBoxOption
{
LabelText = "Shaders",
Bindable = config.GetBindable<bool>(OsuConfig.Bloom)
},
new CheckBoxOption
{
LabelText = "Softening filter",
Bindable = config.GetBindable<bool>(OsuConfig.BloomSoftening)
},
new SpriteText { Text = "Screenshot format TODO: dropdown" }
};
}
}
}