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46 lines
1.7 KiB
C#
46 lines
1.7 KiB
C#
using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Options.Gameplay
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{
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public class GeneralGameplayOptions : OptionsSubsection
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{
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protected override string Header => "General";
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[Initializer]
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private void Load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SpriteText { Text = "Background dim: TODO slider" },
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new SpriteText { Text = "Progress display: TODO dropdown" },
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new SpriteText { Text = "Score meter type: TODO dropdown" },
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new SpriteText { Text = "Score meter size: TODO slider" },
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new CheckBoxOption
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{
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LabelText = "Always show key overlay",
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Bindable = config.GetBindable<bool>(OsuConfig.KeyOverlay)
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},
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new CheckBoxOption
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{
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LabelText = "Show approach circle on first \"Hidden\" object",
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Bindable = config.GetBindable<bool>(OsuConfig.HiddenShowFirstApproach)
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},
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new CheckBoxOption
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{
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LabelText = "Scale osu!mania scroll speed with BPM",
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Bindable = config.GetBindable<bool>(OsuConfig.ManiaSpeedBPMScale)
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},
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new CheckBoxOption
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{
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LabelText = "Remember osu!mania scroll speed per beatmap",
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Bindable = config.GetBindable<bool>(OsuConfig.UsePerBeatmapManiaSpeed)
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},
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};
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}
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}
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} |