mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:17:23 +08:00
78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Objects;
|
|
using OpenTK;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Edit.Types;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Objects
|
|
{
|
|
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasEditablePosition
|
|
{
|
|
public const double OBJECT_RADIUS = 64;
|
|
|
|
public event Action<Vector2> PositionChanged;
|
|
|
|
public double TimePreempt = 600;
|
|
public double TimeFadein = 400;
|
|
|
|
private Vector2 position;
|
|
|
|
public Vector2 Position
|
|
{
|
|
get => position;
|
|
set
|
|
{
|
|
if (position == value)
|
|
return;
|
|
position = value;
|
|
|
|
PositionChanged?.Invoke(value);
|
|
}
|
|
}
|
|
|
|
public float X => Position.X;
|
|
public float Y => Position.Y;
|
|
|
|
public Vector2 StackedPosition => Position + StackOffset;
|
|
|
|
public virtual Vector2 EndPosition => Position;
|
|
|
|
public Vector2 StackedEndPosition => EndPosition + StackOffset;
|
|
|
|
public virtual int StackHeight { get; set; }
|
|
|
|
public Vector2 StackOffset => new Vector2(StackHeight * Scale * -6.4f);
|
|
|
|
public double Radius => OBJECT_RADIUS * Scale;
|
|
|
|
public float Scale { get; set; } = 1;
|
|
|
|
public virtual bool NewCombo { get; set; }
|
|
|
|
public int IndexInCurrentCombo { get; set; }
|
|
|
|
public int ComboIndex { get; set; }
|
|
|
|
public bool LastInCombo { get; set; }
|
|
|
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
|
{
|
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
|
|
|
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
|
|
TimeFadein = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
|
|
|
|
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
|
}
|
|
|
|
public virtual void OffsetPosition(Vector2 offset) => Position += offset;
|
|
|
|
protected override HitWindows CreateHitWindows() => new OsuHitWindows();
|
|
}
|
|
}
|