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osu-lazer/osu.Game/Storyboards
Dean Herbert 0c55bba220 Allow storyboards to be widescreen if only a video element exists
This matches stable behaviour, which will allow videos to display
filling the screen if they are the only thing contained within the
"storyboard".
2021-05-25 16:07:19 +09:00
..
Drawables Allow storyboards to be widescreen if only a video element exists 2021-05-25 16:07:19 +09:00
CommandLoop.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
CommandTimeline.cs Refactor storyboard timeline to reduce GC / fix crashes 2019-12-18 23:59:48 +09:00
CommandTimelineGroup.cs Fix xmldoc explaining incorrect behaviour 2021-03-11 12:15:59 +09:00
CommandTrigger.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
IStoryboardElement.cs Rename IStoryboardElementHasDuration, remove unnecessary step in tests, add Duration field 2021-04-18 20:20:14 -04:00
IStoryboardElementWithDuration.cs Implement Duration via the interface 2021-05-04 16:04:59 +09:00
Storyboard.cs Move DrawableStoryboard's aspect application to inside its own class 2021-05-25 16:06:39 +09:00
StoryboardAnimation.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
StoryboardLayer.cs Expose drawable overlay layer 2020-05-19 19:47:50 +02:00
StoryboardSample.cs Add IHasDuration interface with EndTime for storyboard elements to implement 2021-04-15 17:17:02 -04:00
StoryboardSprite.cs Implement Duration via the interface 2021-05-04 16:04:59 +09:00
StoryboardVideo.cs Add IHasDuration interface with EndTime for storyboard elements to implement 2021-04-15 17:17:02 -04:00