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Refactor storyboard timeline to reduce GC / fix crashes
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1c9b27a9c9
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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@ -12,27 +11,35 @@ namespace osu.Game.Storyboards
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public class CommandTimeline<T> : ICommandTimeline
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{
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private readonly List<TypedCommand> commands = new List<TypedCommand>();
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public IEnumerable<TypedCommand> Commands => commands.OrderBy(c => c.StartTime);
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public bool HasCommands => commands.Count > 0;
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private readonly Cached<double> startTimeBacking = new Cached<double>();
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public double StartTime => startTimeBacking.IsValid ? startTimeBacking : startTimeBacking.Value = HasCommands ? commands.Min(c => c.StartTime) : double.MinValue;
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public double StartTime { get; private set; } = double.MaxValue;
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public double EndTime { get; private set; } = double.MinValue;
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private readonly Cached<double> endTimeBacking = new Cached<double>();
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public double EndTime => endTimeBacking.IsValid ? endTimeBacking : endTimeBacking.Value = HasCommands ? commands.Max(c => c.EndTime) : double.MaxValue;
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public T StartValue => HasCommands ? commands.OrderBy(c => c.StartTime).First().StartValue : default;
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public T EndValue => HasCommands ? commands.OrderByDescending(c => c.EndTime).First().EndValue : default;
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public T StartValue { get; private set; }
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public T EndValue { get; private set; }
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public void Add(Easing easing, double startTime, double endTime, T startValue, T endValue)
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{
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if (endTime < startTime)
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return;
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commands.Add(new TypedCommand { Easing = easing, StartTime = startTime, EndTime = endTime, StartValue = startValue, EndValue = endValue, });
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commands.Add(new TypedCommand { Easing = easing, StartTime = startTime, EndTime = endTime, StartValue = startValue, EndValue = endValue });
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startTimeBacking.Invalidate();
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endTimeBacking.Invalidate();
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if (startTime < StartTime)
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{
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StartValue = startValue;
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StartTime = startTime;
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}
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if (endTime > EndTime)
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{
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EndValue = endValue;
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EndTime = endTime;
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}
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}
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public override string ToString()
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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@ -25,28 +26,52 @@ namespace osu.Game.Storyboards
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public CommandTimeline<bool> FlipH = new CommandTimeline<bool>();
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public CommandTimeline<bool> FlipV = new CommandTimeline<bool>();
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private readonly ICommandTimeline[] timelines;
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public CommandTimelineGroup()
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{
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timelines = new ICommandTimeline[]
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{
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X,
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Y,
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Scale,
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VectorScale,
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Rotation,
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Colour,
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Alpha,
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BlendingParameters,
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FlipH,
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FlipV
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};
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}
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[JsonIgnore]
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public IEnumerable<ICommandTimeline> Timelines
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public double CommandsStartTime
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{
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get
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{
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yield return X;
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yield return Y;
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yield return Scale;
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yield return Rotation;
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yield return Colour;
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yield return Alpha;
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yield return BlendingParameters;
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yield return FlipH;
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yield return FlipV;
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double min = double.MaxValue;
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for (int i = 0; i < timelines.Length; i++)
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min = Math.Min(min, timelines[i].StartTime);
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return min;
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}
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}
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[JsonIgnore]
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public double CommandsStartTime => Timelines.Where(t => t.HasCommands).Min(t => t.StartTime);
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public double CommandsEndTime
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{
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get
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{
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double max = double.MinValue;
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[JsonIgnore]
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public double CommandsEndTime => Timelines.Where(t => t.HasCommands).Max(t => t.EndTime);
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for (int i = 0; i < timelines.Length; i++)
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max = Math.Max(max, timelines[i].EndTime);
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return max;
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}
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}
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[JsonIgnore]
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public double CommandsDuration => CommandsEndTime - CommandsStartTime;
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@ -61,7 +86,19 @@ namespace osu.Game.Storyboards
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public double Duration => EndTime - StartTime;
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[JsonIgnore]
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public bool HasCommands => Timelines.Any(t => t.HasCommands);
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public bool HasCommands
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{
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get
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{
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for (int i = 0; i < timelines.Length; i++)
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{
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if (timelines[i].HasCommands)
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return true;
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}
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return false;
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}
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}
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public virtual IEnumerable<CommandTimeline<T>.TypedCommand> GetCommands<T>(CommandTimelineSelector<T> timelineSelector, double offset = 0)
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{
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