mirror of
https://github.com/ppy/osu.git
synced 2024-11-19 05:22:57 +08:00
363 lines
12 KiB
C#
363 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Cursor;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.States;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Screens.Edit.Compose.Components
|
|
{
|
|
/// <summary>
|
|
/// A component which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
|
|
/// </summary>
|
|
public class SelectionHandler : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
|
{
|
|
public const float BORDER_RADIUS = 2;
|
|
|
|
public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
|
|
private readonly List<SelectionBlueprint> selectedBlueprints;
|
|
|
|
public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject);
|
|
|
|
private Drawable content;
|
|
|
|
private OsuSpriteText selectionDetailsText;
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
protected EditorBeatmap EditorBeatmap { get; private set; }
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
private IEditorChangeHandler changeHandler { get; set; }
|
|
|
|
public SelectionHandler()
|
|
{
|
|
selectedBlueprints = new List<SelectionBlueprint>();
|
|
|
|
RelativeSizeAxes = Axes.Both;
|
|
AlwaysPresent = true;
|
|
Alpha = 0;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
InternalChild = content = new Container
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Masking = true,
|
|
BorderThickness = BORDER_RADIUS,
|
|
BorderColour = colours.YellowDark,
|
|
Child = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
AlwaysPresent = true,
|
|
Alpha = 0
|
|
}
|
|
},
|
|
new Container
|
|
{
|
|
Name = "info text",
|
|
AutoSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
Colour = colours.YellowDark,
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
selectionDetailsText = new OsuSpriteText
|
|
{
|
|
Padding = new MarginPadding(2),
|
|
Colour = colours.Gray0,
|
|
Font = OsuFont.Default.With(size: 11)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
#region User Input Handling
|
|
|
|
/// <summary>
|
|
/// Handles the selected <see cref="DrawableHitObject"/>s being moved.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Just returning true is enough to allow <see cref="HitObject.StartTime"/> updates to take place.
|
|
/// Custom implementation is only required if other attributes are to be considered, like changing columns.
|
|
/// </remarks>
|
|
/// <param name="moveEvent">The move event.</param>
|
|
/// <returns>
|
|
/// Whether any <see cref="DrawableHitObject"/>s could be moved.
|
|
/// Returning true will also propagate StartTime changes provided by the closest <see cref="IPositionSnapProvider.SnapScreenSpacePositionToValidTime"/>.
|
|
/// </returns>
|
|
public virtual bool HandleMovement(MoveSelectionEvent moveEvent) => true;
|
|
|
|
public bool OnPressed(PlatformAction action)
|
|
{
|
|
switch (action.ActionMethod)
|
|
{
|
|
case PlatformActionMethod.Delete:
|
|
deleteSelected();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(PlatformAction action)
|
|
{
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Selection Handling
|
|
|
|
/// <summary>
|
|
/// Bind an action to deselect all selected blueprints.
|
|
/// </summary>
|
|
internal Action DeselectAll { private get; set; }
|
|
|
|
/// <summary>
|
|
/// Handle a blueprint becoming selected.
|
|
/// </summary>
|
|
/// <param name="blueprint">The blueprint.</param>
|
|
internal void HandleSelected(SelectionBlueprint blueprint)
|
|
{
|
|
selectedBlueprints.Add(blueprint);
|
|
EditorBeatmap.SelectedHitObjects.Add(blueprint.HitObject);
|
|
|
|
UpdateVisibility();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handle a blueprint becoming deselected.
|
|
/// </summary>
|
|
/// <param name="blueprint">The blueprint.</param>
|
|
internal void HandleDeselected(SelectionBlueprint blueprint)
|
|
{
|
|
selectedBlueprints.Remove(blueprint);
|
|
EditorBeatmap.SelectedHitObjects.Remove(blueprint.HitObject);
|
|
|
|
UpdateVisibility();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handle a blueprint requesting selection.
|
|
/// </summary>
|
|
/// <param name="blueprint">The blueprint.</param>
|
|
/// <param name="state">The input state at the point of selection.</param>
|
|
internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
|
|
{
|
|
if (state.Keyboard.ControlPressed)
|
|
{
|
|
if (blueprint.IsSelected)
|
|
blueprint.Deselect();
|
|
else
|
|
blueprint.Select();
|
|
}
|
|
else
|
|
{
|
|
if (blueprint.IsSelected)
|
|
return;
|
|
|
|
DeselectAll?.Invoke();
|
|
blueprint.Select();
|
|
}
|
|
}
|
|
|
|
private void deleteSelected()
|
|
{
|
|
changeHandler?.BeginChange();
|
|
|
|
foreach (var h in selectedBlueprints.ToList())
|
|
EditorBeatmap?.Remove(h.HitObject);
|
|
|
|
changeHandler?.EndChange();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Outline Display
|
|
|
|
/// <summary>
|
|
/// Updates whether this <see cref="SelectionHandler"/> is visible.
|
|
/// </summary>
|
|
internal void UpdateVisibility()
|
|
{
|
|
int count = selectedBlueprints.Count;
|
|
|
|
selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;
|
|
|
|
if (count > 0)
|
|
Show();
|
|
else
|
|
Hide();
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (selectedBlueprints.Count == 0)
|
|
return;
|
|
|
|
// Move the rectangle to cover the hitobjects
|
|
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
|
|
var bottomRight = new Vector2(float.MinValue, float.MinValue);
|
|
|
|
foreach (var blueprint in selectedBlueprints)
|
|
{
|
|
topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(blueprint.SelectionQuad.TopLeft));
|
|
bottomRight = Vector2.ComponentMax(bottomRight, ToLocalSpace(blueprint.SelectionQuad.BottomRight));
|
|
}
|
|
|
|
topLeft -= new Vector2(5);
|
|
bottomRight += new Vector2(5);
|
|
|
|
content.Size = bottomRight - topLeft;
|
|
content.Position = topLeft;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Sample Changes
|
|
|
|
/// <summary>
|
|
/// Adds a hit sample to all selected <see cref="HitObject"/>s.
|
|
/// </summary>
|
|
/// <param name="sampleName">The name of the hit sample.</param>
|
|
public void AddHitSample(string sampleName)
|
|
{
|
|
changeHandler?.BeginChange();
|
|
|
|
foreach (var h in SelectedHitObjects)
|
|
{
|
|
// Make sure there isn't already an existing sample
|
|
if (h.Samples.Any(s => s.Name == sampleName))
|
|
continue;
|
|
|
|
h.Samples.Add(new HitSampleInfo { Name = sampleName });
|
|
}
|
|
|
|
changeHandler?.EndChange();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes a hit sample from all selected <see cref="HitObject"/>s.
|
|
/// </summary>
|
|
/// <param name="sampleName">The name of the hit sample.</param>
|
|
public void RemoveHitSample(string sampleName)
|
|
{
|
|
changeHandler?.BeginChange();
|
|
|
|
foreach (var h in SelectedHitObjects)
|
|
h.SamplesBindable.RemoveAll(s => s.Name == sampleName);
|
|
|
|
changeHandler?.EndChange();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Context Menu
|
|
|
|
public MenuItem[] ContextMenuItems
|
|
{
|
|
get
|
|
{
|
|
if (!selectedBlueprints.Any(b => b.IsHovered))
|
|
return Array.Empty<MenuItem>();
|
|
|
|
var items = new List<MenuItem>();
|
|
|
|
items.AddRange(GetContextMenuItemsForSelection(selectedBlueprints));
|
|
|
|
if (selectedBlueprints.Count == 1)
|
|
items.AddRange(selectedBlueprints[0].ContextMenuItems);
|
|
|
|
items.AddRange(new[]
|
|
{
|
|
new OsuMenuItem("Sound")
|
|
{
|
|
Items = new[]
|
|
{
|
|
createHitSampleMenuItem("Whistle", HitSampleInfo.HIT_WHISTLE),
|
|
createHitSampleMenuItem("Clap", HitSampleInfo.HIT_CLAP),
|
|
createHitSampleMenuItem("Finish", HitSampleInfo.HIT_FINISH)
|
|
}
|
|
},
|
|
new OsuMenuItem("Delete", MenuItemType.Destructive, deleteSelected),
|
|
});
|
|
|
|
return items.ToArray();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Provide context menu items relevant to current selection. Calling base is not required.
|
|
/// </summary>
|
|
/// <param name="selection">The current selection.</param>
|
|
/// <returns>The relevant menu items.</returns>
|
|
protected virtual IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
|
|
=> Enumerable.Empty<MenuItem>();
|
|
|
|
private MenuItem createHitSampleMenuItem(string name, string sampleName)
|
|
{
|
|
return new TernaryStateMenuItem(name, MenuItemType.Standard, setHitSampleState)
|
|
{
|
|
State = { Value = getHitSampleState() }
|
|
};
|
|
|
|
void setHitSampleState(TernaryState state)
|
|
{
|
|
switch (state)
|
|
{
|
|
case TernaryState.False:
|
|
RemoveHitSample(sampleName);
|
|
break;
|
|
|
|
case TernaryState.True:
|
|
AddHitSample(sampleName);
|
|
break;
|
|
}
|
|
}
|
|
|
|
TernaryState getHitSampleState()
|
|
{
|
|
int countExisting = SelectedHitObjects.Count(h => h.Samples.Any(s => s.Name == sampleName));
|
|
|
|
if (countExisting == 0)
|
|
return TernaryState.False;
|
|
|
|
if (countExisting < SelectedHitObjects.Count())
|
|
return TernaryState.Indeterminate;
|
|
|
|
return TernaryState.True;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|