mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 19:37:51 +08:00
d3957e6155
Using an abstract property was awkward for this as it is being consumed in the underlying constructor but could not be dynamically set in time from a derived class.
39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Graphics.UserInterface;
|
|
|
|
namespace osu.Game.Screens.Play.PlayerSettings
|
|
{
|
|
public class DiscussionSettings : PlayerSettingsGroup
|
|
{
|
|
public DiscussionSettings()
|
|
: base("discussions")
|
|
{
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuConfigManager config)
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
new PlayerCheckbox
|
|
{
|
|
LabelText = "Show floating comments",
|
|
Current = config.GetBindable<bool>(OsuSetting.FloatingComments)
|
|
},
|
|
new FocusedTextBox
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Height = 30,
|
|
PlaceholderText = "Add Comment",
|
|
HoldFocus = false,
|
|
},
|
|
};
|
|
}
|
|
}
|
|
}
|