mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 05:27:51 +08:00
75 lines
2.3 KiB
C#
75 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Screens;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Screens.Play;
|
|
|
|
namespace osu.Game.Screens.Edit.GameplayTest
|
|
{
|
|
public class EditorPlayer : Player
|
|
{
|
|
private readonly Editor editor;
|
|
private readonly EditorState editorState;
|
|
|
|
[Resolved]
|
|
private MusicController musicController { get; set; }
|
|
|
|
public EditorPlayer(Editor editor)
|
|
: base(new PlayerConfiguration { ShowResults = false })
|
|
{
|
|
this.editor = editor;
|
|
editorState = editor.GetState();
|
|
}
|
|
|
|
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
|
|
=> new MasterGameplayClockContainer(beatmap, gameplayStart) { StartTime = editorState.Time };
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
ScoreProcessor.HasCompleted.BindValueChanged(completed =>
|
|
{
|
|
if (completed.NewValue)
|
|
{
|
|
Scheduler.AddDelayed(() =>
|
|
{
|
|
if (this.IsCurrentScreen())
|
|
this.Exit();
|
|
}, RESULTS_DISPLAY_DELAY);
|
|
}
|
|
});
|
|
}
|
|
|
|
protected override void PrepareReplay()
|
|
{
|
|
// don't record replays.
|
|
}
|
|
|
|
protected override bool CheckModsAllowFailure() => false; // never fail.
|
|
|
|
public override void OnEntering(ScreenTransitionEvent e)
|
|
{
|
|
base.OnEntering(e);
|
|
|
|
// finish alpha transforms on entering to avoid gameplay starting in a half-hidden state.
|
|
// the finish calls are purposefully not propagated to children to avoid messing up their state.
|
|
FinishTransforms();
|
|
GameplayClockContainer.FinishTransforms(false, nameof(Alpha));
|
|
}
|
|
|
|
public override bool OnExiting(ScreenExitEvent e)
|
|
{
|
|
musicController.Stop();
|
|
|
|
editorState.Time = GameplayClockContainer.CurrentTime;
|
|
editor.RestoreState(editorState);
|
|
return base.OnExiting(e);
|
|
}
|
|
}
|
|
}
|