mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 03:17:28 +08:00
75 lines
2.0 KiB
C#
75 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets.Objects;
|
|
|
|
namespace osu.Game.Rulesets.Replays
|
|
{
|
|
public abstract class AutoGenerator
|
|
{
|
|
/// <summary>
|
|
/// The default duration of a key press in milliseconds.
|
|
/// </summary>
|
|
public const double KEY_UP_DELAY = 50;
|
|
|
|
/// <summary>
|
|
/// The beatmap the autoplay is generated for.
|
|
/// </summary>
|
|
protected IBeatmap Beatmap { get; }
|
|
|
|
protected AutoGenerator(IBeatmap beatmap)
|
|
{
|
|
Beatmap = beatmap;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generate the replay of the autoplay.
|
|
/// </summary>
|
|
public abstract Replay Generate();
|
|
|
|
protected virtual HitObject? GetNextObject(int currentIndex)
|
|
{
|
|
if (currentIndex >= Beatmap.HitObjects.Count - 1)
|
|
return null;
|
|
|
|
return Beatmap.HitObjects[currentIndex + 1];
|
|
}
|
|
}
|
|
|
|
public abstract class AutoGenerator<TFrame> : AutoGenerator
|
|
where TFrame : ReplayFrame
|
|
{
|
|
/// <summary>
|
|
/// The replay frames of the autoplay.
|
|
/// </summary>
|
|
protected readonly List<TFrame> Frames = new List<TFrame>();
|
|
|
|
protected TFrame? LastFrame => Frames.Count == 0 ? null : Frames[^1];
|
|
|
|
protected AutoGenerator(IBeatmap beatmap)
|
|
: base(beatmap)
|
|
{
|
|
}
|
|
|
|
public sealed override Replay Generate()
|
|
{
|
|
Frames.Clear();
|
|
GenerateFrames();
|
|
|
|
return new Replay
|
|
{
|
|
Frames = Frames.OrderBy(frame => frame.Time).Cast<ReplayFrame>().ToList()
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generate the replay frames of the autoplay and populate <see cref="Frames"/>.
|
|
/// </summary>
|
|
protected abstract void GenerateFrames();
|
|
}
|
|
}
|