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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyReverseArrow.cs
Bartłomiej Dach 0ae4a0f11f
Adjust gameplay element maximum size limits for backwards compatibility
The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:

	https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
2023-10-05 20:37:10 +02:00

120 lines
4.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public partial class LegacyReverseArrow : CompositeDrawable
{
[Resolved]
private DrawableHitObject drawableObject { get; set; } = null!;
private Drawable proxy = null!;
private Bindable<Color4> accentColour = null!;
private bool textureIsDefaultSkin;
private Drawable arrow = null!;
private bool shouldRotate;
[BackgroundDependencyLoader]
private void load(ISkinSource skinSource)
{
AutoSizeAxes = Axes.Both;
string lookupName = new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow).LookupName;
var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2) ?? Empty()).With(d =>
{
d.Anchor = Anchor.Centre;
d.Origin = Anchor.Centre;
});
textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
shouldRotate = skinSource.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value <= 1;
}
protected override void LoadComplete()
{
base.LoadComplete();
proxy = CreateProxy();
drawableObject.HitObjectApplied += onHitObjectApplied;
onHitObjectApplied(drawableObject);
accentColour = drawableObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(c =>
{
arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > (600 / 255f) ? Color4.Black : Color4.White;
}, true);
}
private void onHitObjectApplied(DrawableHitObject drawableObject)
{
Debug.Assert(proxy.Parent == null);
// see logic in LegacySliderHeadHitCircle.
(drawableObject as DrawableSliderRepeat)?.DrawableSlider
.OverlayElementContainer.Add(proxy);
}
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
{
const double duration = 300;
const float rotation = 5.625f;
switch (state)
{
case ArmedState.Idle:
if (shouldRotate)
{
InternalChild.ScaleTo(1.3f)
.RotateTo(rotation)
.Then()
.ScaleTo(1f, duration)
.RotateTo(-rotation, duration)
.Loop();
}
else
{
InternalChild.ScaleTo(1.3f).Then()
.ScaleTo(1f, duration, Easing.Out)
.Loop();
}
break;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject.IsNotNull())
{
drawableObject.HitObjectApplied -= onHitObjectApplied;
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
}
}
}
}