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0ae4a0f11f
The new limits were chosen by sampling across over 4000 skins. The methodology for doing so is described in the following gist: https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
120 lines
4.0 KiB
C#
120 lines
4.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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public partial class LegacyReverseArrow : CompositeDrawable
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{
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[Resolved]
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private DrawableHitObject drawableObject { get; set; } = null!;
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private Drawable proxy = null!;
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private Bindable<Color4> accentColour = null!;
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private bool textureIsDefaultSkin;
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private Drawable arrow = null!;
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private bool shouldRotate;
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[BackgroundDependencyLoader]
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private void load(ISkinSource skinSource)
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{
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AutoSizeAxes = Axes.Both;
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string lookupName = new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow).LookupName;
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var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
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InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2) ?? Empty()).With(d =>
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{
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d.Anchor = Anchor.Centre;
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d.Origin = Anchor.Centre;
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});
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textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;
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drawableObject.ApplyCustomUpdateState += updateStateTransforms;
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shouldRotate = skinSource.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value <= 1;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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proxy = CreateProxy();
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drawableObject.HitObjectApplied += onHitObjectApplied;
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onHitObjectApplied(drawableObject);
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accentColour = drawableObject.AccentColour.GetBoundCopy();
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accentColour.BindValueChanged(c =>
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{
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arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > (600 / 255f) ? Color4.Black : Color4.White;
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}, true);
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}
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private void onHitObjectApplied(DrawableHitObject drawableObject)
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{
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Debug.Assert(proxy.Parent == null);
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// see logic in LegacySliderHeadHitCircle.
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(drawableObject as DrawableSliderRepeat)?.DrawableSlider
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.OverlayElementContainer.Add(proxy);
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}
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private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
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{
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const double duration = 300;
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const float rotation = 5.625f;
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switch (state)
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{
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case ArmedState.Idle:
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if (shouldRotate)
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{
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InternalChild.ScaleTo(1.3f)
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.RotateTo(rotation)
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.Then()
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.ScaleTo(1f, duration)
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.RotateTo(-rotation, duration)
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.Loop();
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}
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else
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{
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InternalChild.ScaleTo(1.3f).Then()
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.ScaleTo(1f, duration, Easing.Out)
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.Loop();
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}
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break;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (drawableObject.IsNotNull())
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{
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drawableObject.HitObjectApplied -= onHitObjectApplied;
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drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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}
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}
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